Class Plane
- java.lang.Object
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- org.hipparchus.geometry.euclidean.threed.Plane
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- All Implemented Interfaces:
Embedding<Euclidean3D,Euclidean2D>
,Hyperplane<Euclidean3D>
public class Plane extends Object implements Hyperplane<Euclidean3D>, Embedding<Euclidean3D,Euclidean2D>
The class represent planes in a three dimensional space.
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Constructor Summary
Constructors Constructor Description Plane(Plane plane)
Copy constructor.Plane(Vector3D normal, double tolerance)
Build a plane normal to a given direction and containing the origin.Plane(Vector3D p, Vector3D normal, double tolerance)
Build a plane from a point and a normal.Plane(Vector3D p1, Vector3D p2, Vector3D p3, double tolerance)
Build a plane from three points.
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Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description boolean
contains(Vector3D p)
Check if the instance contains a point.Plane
copySelf()
Copy the instance.SubPlane
emptyHyperplane()
Build a sub-hyperplane covering nothing.Vector3D
getNormal()
Get the normalized normal vector.double
getOffset(Plane plane)
Get the offset (oriented distance) of a parallel plane.double
getOffset(Point<Euclidean3D> point)
Get the offset (oriented distance) of a point.double
getOffset(Vector<Euclidean3D,Vector3D> vector)
Get the offset (oriented distance) of a vector.Vector3D
getOrigin()
Get the origin point of the plane frame.Vector3D
getPointAt(Vector2D inPlane, double offset)
Get one point from the 3D-space.double
getTolerance()
Get the tolerance below which points are considered to belong to the hyperplane.Vector3D
getU()
Get the plane first canonical vector.Vector3D
getV()
Get the plane second canonical vector.Vector3D
intersection(Line line)
Get the intersection of a line with the instance.Line
intersection(Plane other)
Build the line shared by the instance and another plane.static Vector3D
intersection(Plane plane1, Plane plane2, Plane plane3)
Get the intersection point of three planes.boolean
isSimilarTo(Plane plane)
Check if the instance is similar to another plane.Point<Euclidean3D>
project(Point<Euclidean3D> point)
Project a point to the hyperplane.void
reset(Plane original)
Reset the instance from another one.void
reset(Vector3D p, Vector3D normal)
Reset the instance as if built from a point and a normal.void
revertSelf()
Revert the plane.Plane
rotate(Vector3D center, Rotation rotation)
Rotate the plane around the specified point.boolean
sameOrientationAs(Hyperplane<Euclidean3D> other)
Check if the instance has the same orientation as another hyperplane.Vector3D
toSpace(Point<Euclidean2D> point)
Transform an in-plane point into a 3D space point.Vector3D
toSpace(Vector<Euclidean2D,Vector2D> vector)
Transform a sub-space point into a space point.Vector2D
toSubSpace(Point<Euclidean3D> point)
Transform a 3D space point into an in-plane point.Vector2D
toSubSpace(Vector<Euclidean3D,Vector3D> vector)
Transform a space point into a sub-space point.Plane
translate(Vector3D translation)
Translate the plane by the specified amount.SubPlane
wholeHyperplane()
Build a region covering the whole hyperplane.PolyhedronsSet
wholeSpace()
Build a region covering the whole space.
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Constructor Detail
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Plane
public Plane(Vector3D normal, double tolerance) throws MathRuntimeException
Build a plane normal to a given direction and containing the origin.- Parameters:
normal
- normal direction to the planetolerance
- tolerance below which points are considered identical- Throws:
MathRuntimeException
- if the normal norm is too small
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Plane
public Plane(Vector3D p, Vector3D normal, double tolerance) throws MathRuntimeException
Build a plane from a point and a normal.- Parameters:
p
- point belonging to the planenormal
- normal direction to the planetolerance
- tolerance below which points are considered identical- Throws:
MathRuntimeException
- if the normal norm is too small
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Plane
public Plane(Vector3D p1, Vector3D p2, Vector3D p3, double tolerance) throws MathRuntimeException
Build a plane from three points.The plane is oriented in the direction of
(p2-p1) ^ (p3-p1)
- Parameters:
p1
- first point belonging to the planep2
- second point belonging to the planep3
- third point belonging to the planetolerance
- tolerance below which points are considered identical- Throws:
MathRuntimeException
- if the points do not constitute a plane
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Plane
public Plane(Plane plane)
Copy constructor.The instance created is completely independent of the original one. A deep copy is used, none of the underlying object are shared.
- Parameters:
plane
- plane to copy
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Method Detail
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copySelf
public Plane copySelf()
Copy the instance.The instance created is completely independant of the original one. A deep copy is used, none of the underlying objects are shared (except for immutable objects).
- Specified by:
copySelf
in interfaceHyperplane<Euclidean3D>
- Returns:
- a new hyperplane, copy of the instance
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reset
public void reset(Vector3D p, Vector3D normal) throws MathRuntimeException
Reset the instance as if built from a point and a normal.- Parameters:
p
- point belonging to the planenormal
- normal direction to the plane- Throws:
MathRuntimeException
- if the normal norm is too small
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reset
public void reset(Plane original)
Reset the instance from another one.The updated instance is completely independant of the original one. A deep reset is used none of the underlying object is shared.
- Parameters:
original
- plane to reset from
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getOrigin
public Vector3D getOrigin()
Get the origin point of the plane frame.The point returned is the orthogonal projection of the 3D-space origin in the plane.
- Returns:
- the origin point of the plane frame (point closest to the 3D-space origin)
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getNormal
public Vector3D getNormal()
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getU
public Vector3D getU()
Get the plane first canonical vector.The frame defined by (
getU
,getV
,getNormal
) is a rigth-handed orthonormalized frame).- Returns:
- normalized first canonical vector
- See Also:
getV()
,getNormal()
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getV
public Vector3D getV()
Get the plane second canonical vector.The frame defined by (
getU
,getV
,getNormal
) is a rigth-handed orthonormalized frame).- Returns:
- normalized second canonical vector
- See Also:
getU()
,getNormal()
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project
public Point<Euclidean3D> project(Point<Euclidean3D> point)
Project a point to the hyperplane.- Specified by:
project
in interfaceHyperplane<Euclidean3D>
- Parameters:
point
- point to project- Returns:
- projected point
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getTolerance
public double getTolerance()
Get the tolerance below which points are considered to belong to the hyperplane.- Specified by:
getTolerance
in interfaceHyperplane<Euclidean3D>
- Returns:
- tolerance below which points are considered to belong to the hyperplane
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revertSelf
public void revertSelf()
Revert the plane.Replace the instance by a similar plane with opposite orientation.
The new plane frame is chosen in such a way that a 3D point that had
(x, y)
in-plane coordinates andz
offset with respect to the plane and is unaffected by the change will have(y, x)
in-plane coordinates and-z
offset with respect to the new plane. This means that theu
andv
vectors returned by thegetU()
andgetV()
methods are exchanged, and thew
vector returned by thegetNormal()
method is reversed.
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toSubSpace
public Vector2D toSubSpace(Vector<Euclidean3D,Vector3D> vector)
Transform a space point into a sub-space point.- Parameters:
vector
- n-dimension point of the space- Returns:
- (n-1)-dimension point of the sub-space corresponding to the specified space point
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toSpace
public Vector3D toSpace(Vector<Euclidean2D,Vector2D> vector)
Transform a sub-space point into a space point.- Parameters:
vector
- (n-1)-dimension point of the sub-space- Returns:
- n-dimension point of the space corresponding to the specified sub-space point
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toSubSpace
public Vector2D toSubSpace(Point<Euclidean3D> point)
Transform a 3D space point into an in-plane point.- Specified by:
toSubSpace
in interfaceEmbedding<Euclidean3D,Euclidean2D>
- Parameters:
point
- point of the space (must be aVector3D
instance)- Returns:
- in-plane point (really a
Vector2D
instance) - See Also:
toSpace(org.hipparchus.geometry.Vector<org.hipparchus.geometry.euclidean.twod.Euclidean2D, org.hipparchus.geometry.euclidean.twod.Vector2D>)
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toSpace
public Vector3D toSpace(Point<Euclidean2D> point)
Transform an in-plane point into a 3D space point.- Specified by:
toSpace
in interfaceEmbedding<Euclidean3D,Euclidean2D>
- Parameters:
point
- in-plane point (must be aVector2D
instance)- Returns:
- 3D space point (really a
Vector3D
instance) - See Also:
toSubSpace(org.hipparchus.geometry.Vector<org.hipparchus.geometry.euclidean.threed.Euclidean3D, org.hipparchus.geometry.euclidean.threed.Vector3D>)
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getPointAt
public Vector3D getPointAt(Vector2D inPlane, double offset)
Get one point from the 3D-space.- Parameters:
inPlane
- desired in-plane coordinates for the point in the planeoffset
- desired offset for the point- Returns:
- one point in the 3D-space, with given coordinates and offset relative to the plane
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isSimilarTo
public boolean isSimilarTo(Plane plane)
Check if the instance is similar to another plane.Planes are considered similar if they contain the same points. This does not mean they are equal since they can have opposite normals.
- Parameters:
plane
- plane to which the instance is compared- Returns:
- true if the planes are similar
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rotate
public Plane rotate(Vector3D center, Rotation rotation)
Rotate the plane around the specified point.The instance is not modified, a new instance is created.
- Parameters:
center
- rotation centerrotation
- vectorial rotation operator- Returns:
- a new plane
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translate
public Plane translate(Vector3D translation)
Translate the plane by the specified amount.The instance is not modified, a new instance is created.
- Parameters:
translation
- translation to apply- Returns:
- a new plane
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intersection
public Vector3D intersection(Line line)
Get the intersection of a line with the instance.- Parameters:
line
- line intersecting the instance- Returns:
- intersection point between between the line and the instance (null if the line is parallel to the instance)
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intersection
public Line intersection(Plane other)
Build the line shared by the instance and another plane.- Parameters:
other
- other plane- Returns:
- line at the intersection of the instance and the
other plane (really a
Line
instance)
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intersection
public static Vector3D intersection(Plane plane1, Plane plane2, Plane plane3)
Get the intersection point of three planes.- Parameters:
plane1
- first plane1plane2
- second plane2plane3
- third plane2- Returns:
- intersection point of three planes, null if some planes are parallel
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wholeHyperplane
public SubPlane wholeHyperplane()
Build a region covering the whole hyperplane.- Specified by:
wholeHyperplane
in interfaceHyperplane<Euclidean3D>
- Returns:
- a region covering the whole hyperplane
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emptyHyperplane
public SubPlane emptyHyperplane()
Build a sub-hyperplane covering nothing.- Specified by:
emptyHyperplane
in interfaceHyperplane<Euclidean3D>
- Returns:
- a sub-hyperplane covering nothing
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wholeSpace
public PolyhedronsSet wholeSpace()
Build a region covering the whole space.- Specified by:
wholeSpace
in interfaceHyperplane<Euclidean3D>
- Returns:
- a region containing the instance (really a
PolyhedronsSet
instance)
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contains
public boolean contains(Vector3D p)
Check if the instance contains a point.- Parameters:
p
- point to check- Returns:
- true if p belongs to the plane
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getOffset
public double getOffset(Plane plane)
Get the offset (oriented distance) of a parallel plane.This method should be called only for parallel planes otherwise the result is not meaningful.
The offset is 0 if both planes are the same, it is positive if the plane is on the plus side of the instance and negative if it is on the minus side, according to its natural orientation.
- Parameters:
plane
- plane to check- Returns:
- offset of the plane
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getOffset
public double getOffset(Vector<Euclidean3D,Vector3D> vector)
Get the offset (oriented distance) of a vector.- Parameters:
vector
- vector to check- Returns:
- offset of the vector
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getOffset
public double getOffset(Point<Euclidean3D> point)
Get the offset (oriented distance) of a point.The offset is 0 if the point is on the underlying hyperplane, it is positive if the point is on one particular side of the hyperplane, and it is negative if the point is on the other side, according to the hyperplane natural orientation.
- Specified by:
getOffset
in interfaceHyperplane<Euclidean3D>
- Parameters:
point
- point to check- Returns:
- offset of the point
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sameOrientationAs
public boolean sameOrientationAs(Hyperplane<Euclidean3D> other)
Check if the instance has the same orientation as another hyperplane.- Specified by:
sameOrientationAs
in interfaceHyperplane<Euclidean3D>
- Parameters:
other
- other hyperplane to check against the instance- Returns:
- true if the instance and the other hyperplane have the same orientation
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