Uses of Class
org.hipparchus.geometry.euclidean.threed.Vector3D
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Packages that use Vector3D Package Description org.hipparchus.geometry.euclidean.threed This package provides basic 3D geometry components.org.hipparchus.geometry.spherical.twod This package provides basic geometry components on the 2-sphere. -
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Uses of Vector3D in org.hipparchus.geometry.euclidean.threed
Fields in org.hipparchus.geometry.euclidean.threed declared as Vector3D Modifier and Type Field Description static Vector3D
Vector3D. MINUS_I
Opposite of the first canonical vector (coordinates: -1, 0, 0).static Vector3D
Vector3D. MINUS_J
Opposite of the second canonical vector (coordinates: 0, -1, 0).static Vector3D
Vector3D. MINUS_K
Opposite of the third canonical vector (coordinates: 0, 0, -1).static Vector3D
Vector3D. NaN
A vector with all coordinates set to NaN.static Vector3D
Vector3D. NEGATIVE_INFINITY
A vector with all coordinates set to negative infinity.static Vector3D
Vector3D. PLUS_I
First canonical vector (coordinates: 1, 0, 0).static Vector3D
Vector3D. PLUS_J
Second canonical vector (coordinates: 0, 1, 0).static Vector3D
Vector3D. PLUS_K
Third canonical vector (coordinates: 0, 0, 1).static Vector3D
Vector3D. POSITIVE_INFINITY
A vector with all coordinates set to positive infinity.static Vector3D
Vector3D. ZERO
Null vector (coordinates: 0, 0, 0).Methods in org.hipparchus.geometry.euclidean.threed that return Vector3D Modifier and Type Method Description Vector3D
Vector3D. add(double factor, Vector<Euclidean3D> v)
Add a scaled vector to the instance.Vector3D
Vector3D. add(Vector<Euclidean3D> v)
Add a vector to the instance.Vector3D
Rotation. applyInverseTo(Vector3D u)
Apply the inverse of the rotation to a vector.Vector3D
Rotation. applyTo(Vector3D u)
Apply the rotation to a vector.Vector3D
Line. closestPoint(Line line)
Compute the point of the instance closest to another line.static Vector3D
Vector3D. crossProduct(Vector3D v1, Vector3D v2)
Compute the cross-product of two vectors.Vector3D
Vector3D. crossProduct(Vector<Euclidean3D> v)
Compute the cross-product of the instance with another vector.Vector3D
RotationOrder. getA1()
Get the axis of the first rotation.Vector3D
RotationOrder. getA2()
Get the axis of the second rotation.Vector3D
RotationOrder. getA3()
Get the axis of the second rotation.Vector3D
Rotation. getAxis()
Deprecated.as of 3.6, replaced withRotation.getAxis(RotationConvention)
Vector3D
Rotation. getAxis(RotationConvention convention)
Get the normalized axis of the rotation.Vector3D
SphericalCoordinates. getCartesian()
Get the Cartesian coordinates.Vector3D
Line. getDirection()
Get the normalized direction vector.Vector3D
Segment. getEnd()
Get the end point of the segment.Vector3D
Plane. getNormal()
Get the normalized normal vector.Vector3D
Line. getOrigin()
Get the line point closest to the origin.Vector3D
Plane. getOrigin()
Get the origin point of the plane frame.Vector3D
Plane. getPointAt(Vector2D inPlane, double offset)
Get one point from the 3D-space.Vector3D
Segment. getStart()
Get the start point of the segment.Vector3D
Plane. getU()
Get the plane first canonical vector.Vector3D
Plane. getV()
Get the plane second canonical vector.Vector3D
Vector3D. getZero()
Get the null vector of the vectorial space or origin point of the affine space.Vector3D
Line. intersection(Line line)
Get the intersection point of the instance and another line.Vector3D
Plane. intersection(Line line)
Get the intersection of a line with the instance.static Vector3D
Plane. intersection(Plane plane1, Plane plane2, Plane plane3)
Get the intersection point of three planes.Vector3D
SubLine. intersection(SubLine subLine, boolean includeEndPoints)
Get the intersection of the instance and another sub-line.Vector3D
Vector3D. negate()
Get the opposite of the instance.Vector3D
Vector3D. normalize()
Get a normalized vector aligned with the instance.Vector3D
Vector3D. orthogonal()
Get a vector orthogonal to the instance.Vector3D
Vector3DFormat. parse(String source)
Parses a string to produce aVector3D
object.Vector3D
Vector3DFormat. parse(String source, ParsePosition pos)
Parses a string to produce aVector3D
object.Vector3D
Line. pointAt(double abscissa)
Get one point from the line.Vector3D
Vector3D. scalarMultiply(double a)
Multiply the instance by a scalar.Vector3D
Vector3D. subtract(double factor, Vector<Euclidean3D> v)
Subtract a scaled vector from the instance.Vector3D
Vector3D. subtract(Vector<Euclidean3D> v)
Subtract a vector from the instance.Vector3D
Line. toSpace(Point<Euclidean1D> point)
Transform a sub-space point into a space point.Vector3D
Line. toSpace(Vector<Euclidean1D> vector)
Transform a sub-space point into a space point.Vector3D
Plane. toSpace(Point<Euclidean2D> point)
Transform an in-plane point into a 3D space point.Vector3D
Plane. toSpace(Vector<Euclidean2D> vector)
Transform a sub-space point into a space point.Vector3D
FieldVector3D. toVector3D()
Convert to a constant vector without derivatives.Methods in org.hipparchus.geometry.euclidean.threed that return types with arguments of type Vector3D Modifier and Type Method Description EnclosingBall<Euclidean3D,Vector3D>
SphereGenerator. ballOnSupport(List<Vector3D> support)
Create a ball whose boundary lies on prescribed support points.List<Vector3D>
PolyhedronsSet.BRep. getVertices()
Get the extracted vertices.Methods in org.hipparchus.geometry.euclidean.threed with parameters of type Vector3D Modifier and Type Method Description FieldVector3D<T>
FieldVector3D. add(double factor, Vector3D v)
Add a scaled vector to the instance.FieldVector3D<T>
FieldVector3D. add(Vector3D v)
Add a vector to the instance.FieldVector3D<T>
FieldVector3D. add(T factor, Vector3D v)
Add a scaled vector to the instance.static <T extends RealFieldElement<T>>
TFieldVector3D. angle(FieldVector3D<T> v1, Vector3D v2)
Compute the angular separation between two vectors.static <T extends RealFieldElement<T>>
TFieldVector3D. angle(Vector3D v1, FieldVector3D<T> v2)
Compute the angular separation between two vectors.static double
Vector3D. angle(Vector3D v1, Vector3D v2)
Compute the angular separation between two vectors.FieldVector3D<T>
FieldRotation. applyInverseTo(Vector3D u)
Apply the inverse of the rotation to a vector.Vector3D
Rotation. applyInverseTo(Vector3D u)
Apply the inverse of the rotation to a vector.FieldVector3D<T>
FieldRotation. applyTo(Vector3D u)
Apply the rotation to a vector.Vector3D
Rotation. applyTo(Vector3D u)
Apply the rotation to a vector.boolean
FieldLine. contains(Vector3D p)
Check if the instance contains a point.boolean
Line. contains(Vector3D p)
Check if the instance contains a point.boolean
Plane. contains(Vector3D p)
Check if the instance contains a point.static <T extends RealFieldElement<T>>
FieldVector3D<T>FieldVector3D. crossProduct(FieldVector3D<T> v1, Vector3D v2)
Compute the cross-product of two vectors.FieldVector3D<T>
FieldVector3D. crossProduct(Vector3D v)
Compute the cross-product of the instance with another vector.static <T extends RealFieldElement<T>>
FieldVector3D<T>FieldVector3D. crossProduct(Vector3D v1, FieldVector3D<T> v2)
Compute the cross-product of two vectors.static Vector3D
Vector3D. crossProduct(Vector3D v1, Vector3D v2)
Compute the cross-product of two vectors.T
FieldLine. distance(Vector3D p)
Compute the distance between the instance and a point.static <T extends RealFieldElement<T>>
TFieldVector3D. distance(FieldVector3D<T> v1, Vector3D v2)
Compute the distance between two vectors according to the L2 norm.T
FieldVector3D. distance(Vector3D v)
Compute the distance between the instance and another vector according to the L2 norm.static <T extends RealFieldElement<T>>
TFieldVector3D. distance(Vector3D v1, FieldVector3D<T> v2)
Compute the distance between two vectors according to the L2 norm.double
Line. distance(Vector3D p)
Compute the distance between the instance and a point.static double
Vector3D. distance(Vector3D v1, Vector3D v2)
Compute the distance between two vectors according to the L2 norm.static <T extends RealFieldElement<T>>
TFieldVector3D. distance1(FieldVector3D<T> v1, Vector3D v2)
Compute the distance between two vectors according to the L1 norm.T
FieldVector3D. distance1(Vector3D v)
Compute the distance between the instance and another vector according to the L1 norm.static <T extends RealFieldElement<T>>
TFieldVector3D. distance1(Vector3D v1, FieldVector3D<T> v2)
Compute the distance between two vectors according to the L1 norm.static double
Vector3D. distance1(Vector3D v1, Vector3D v2)
Compute the distance between two vectors according to the L1 norm.static <T extends RealFieldElement<T>>
TFieldVector3D. distanceInf(FieldVector3D<T> v1, Vector3D v2)
Compute the distance between two vectors according to the L∞ norm.T
FieldVector3D. distanceInf(Vector3D v)
Compute the distance between the instance and another vector according to the L∞ norm.static <T extends RealFieldElement<T>>
TFieldVector3D. distanceInf(Vector3D v1, FieldVector3D<T> v2)
Compute the distance between two vectors according to the L∞ norm.static double
Vector3D. distanceInf(Vector3D v1, Vector3D v2)
Compute the distance between two vectors according to the L∞ norm.static <T extends RealFieldElement<T>>
TFieldVector3D. distanceSq(FieldVector3D<T> v1, Vector3D v2)
Compute the square of the distance between two vectors.T
FieldVector3D. distanceSq(Vector3D v)
Compute the square of the distance between the instance and another vector.static <T extends RealFieldElement<T>>
TFieldVector3D. distanceSq(Vector3D v1, FieldVector3D<T> v2)
Compute the square of the distance between two vectors.static double
Vector3D. distanceSq(Vector3D v1, Vector3D v2)
Compute the square of the distance between two vectors.static <T extends RealFieldElement<T>>
TFieldVector3D. dotProduct(FieldVector3D<T> v1, Vector3D v2)
Compute the dot-product of two vectors.T
FieldVector3D. dotProduct(Vector3D v)
Compute the dot-product of the instance and another vector.static <T extends RealFieldElement<T>>
TFieldVector3D. dotProduct(Vector3D v1, FieldVector3D<T> v2)
Compute the dot-product of two vectors.static double
Vector3D. dotProduct(Vector3D v1, Vector3D v2)
Compute the dot-product of two vectors.SubHyperplane<Euclidean3D>
PolyhedronsSet. firstIntersection(Vector3D point, Line line)
Get the first sub-hyperplane crossed by a semi-infinite line.T
FieldLine. getAbscissa(Vector3D point)
Get the abscissa of a point with respect to the line.double
Line. getAbscissa(Vector3D point)
Get the abscissa of a point with respect to the line.void
Line. reset(Vector3D p1, Vector3D p2)
Reset the instance as if built from two points.void
Plane. reset(Vector3D p, Vector3D normal)
Reset the instance as if built from a point and a normal.Plane
Plane. rotate(Vector3D center, Rotation rotation)
Rotate the plane around the specified point.PolyhedronsSet
PolyhedronsSet. rotate(Vector3D center, Rotation rotation)
Rotate the region around the specified point.FieldVector3D<T>
FieldVector3D. subtract(double factor, Vector3D v)
Subtract a scaled vector from the instance.FieldVector3D<T>
FieldVector3D. subtract(Vector3D v)
Subtract a vector from the instance.FieldVector3D<T>
FieldVector3D. subtract(T factor, Vector3D v)
Subtract a scaled vector from the instance.Plane
Plane. translate(Vector3D translation)
Translate the plane by the specified amount.PolyhedronsSet
PolyhedronsSet. translate(Vector3D translation)
Translate the region by the specified amount.Method parameters in org.hipparchus.geometry.euclidean.threed with type arguments of type Vector3D Modifier and Type Method Description EnclosingBall<Euclidean3D,Vector3D>
SphereGenerator. ballOnSupport(List<Vector3D> support)
Create a ball whose boundary lies on prescribed support points.Constructors in org.hipparchus.geometry.euclidean.threed with parameters of type Vector3D Constructor Description FieldVector3D(Field<T> field, Vector3D v)
Build aFieldVector3D
from aVector3D
.FieldVector3D(T a, Vector3D u)
Multiplicative constructor.FieldVector3D(T a1, Vector3D u1, T a2, Vector3D u2)
Linear constructor.FieldVector3D(T a1, Vector3D u1, T a2, Vector3D u2, T a3, Vector3D u3)
Linear constructor.FieldVector3D(T a1, Vector3D u1, T a2, Vector3D u2, T a3, Vector3D u3, T a4, Vector3D u4)
Linear constructor.Line(Vector3D p1, Vector3D p2, double tolerance)
Build a line from two points.OutlineExtractor(Vector3D u, Vector3D v)
Build an extractor for a specific projection plane.Plane(Vector3D normal, double tolerance)
Build a plane normal to a given direction and containing the origin.Plane(Vector3D p, Vector3D normal, double tolerance)
Build a plane from a point and a normal.Plane(Vector3D p1, Vector3D p2, Vector3D p3, double tolerance)
Build a plane from three points.Rotation(Vector3D axis, double angle)
Deprecated.as of 3.6, replaced withRotation(Vector3D, double, RotationConvention)
Rotation(Vector3D axis, double angle, RotationConvention convention)
Build a rotation from an axis and an angle.Rotation(Vector3D u, Vector3D v)
Build one of the rotations that transform one vector into another one.Rotation(Vector3D u1, Vector3D u2, Vector3D v1, Vector3D v2)
Build the rotation that transforms a pair of vectors into another pair.Segment(Vector3D start, Vector3D end, Line line)
Build a segment.SphericalCoordinates(Vector3D v)
Build a spherical coordinates transformer from Cartesian coordinates.SubLine(Vector3D start, Vector3D end, double tolerance)
Create a sub-line from two endpoints.Vector3D(double a, Vector3D u)
Multiplicative constructor Build a vector from another one and a scale factor.Vector3D(double a1, Vector3D u1, double a2, Vector3D u2)
Linear constructor Build a vector from two other ones and corresponding scale factors.Vector3D(double a1, Vector3D u1, double a2, Vector3D u2, double a3, Vector3D u3)
Linear constructor Build a vector from three other ones and corresponding scale factors.Vector3D(double a1, Vector3D u1, double a2, Vector3D u2, double a3, Vector3D u3, double a4, Vector3D u4)
Linear constructor Build a vector from four other ones and corresponding scale factors.Constructor parameters in org.hipparchus.geometry.euclidean.threed with type arguments of type Vector3D Constructor Description BRep(List<Vector3D> vertices, List<int[]> facets)
Simple constructor.PolyhedronsSet(List<Vector3D> vertices, List<int[]> facets, double tolerance)
Build a polyhedrons set from a Boundary REPresentation (B-rep) specified by connected vertices. -
Uses of Vector3D in org.hipparchus.geometry.spherical.twod
Methods in org.hipparchus.geometry.spherical.twod that return Vector3D Modifier and Type Method Description Vector3D
Circle. getPointAt(double alpha)
Get a circle point from its phase around the circle.Vector3D
Edge. getPointAt(double alpha)
Get an intermediate point.Vector3D
Circle. getPole()
Get the pole of the circle.Vector3D
S2Point. getVector()
Get the corresponding normalized vector in the 3D euclidean space.Vector3D
Circle. getXAxis()
Get the X axis of the circle.Vector3D
Circle. getYAxis()
Get the Y axis of the circle.Methods in org.hipparchus.geometry.spherical.twod with parameters of type Vector3D Modifier and Type Method Description double
Circle. getOffset(Vector3D direction)
Get the offset (oriented distance) of a direction.double
Circle. getPhase(Vector3D direction)
Get the phase angle of a direction.void
Circle. reset(Vector3D newPole)
Reset the instance as if built from a pole.Constructors in org.hipparchus.geometry.spherical.twod with parameters of type Vector3D Constructor Description Circle(Vector3D pole, double tolerance)
Build a great circle from its pole.S2Point(Vector3D vector)
Simple constructor.SphericalPolygonsSet(Vector3D pole, double tolerance)
Build a polygons set representing a hemisphere.SphericalPolygonsSet(Vector3D center, Vector3D meridian, double outsideRadius, int n, double tolerance)
Build a polygons set representing a regular polygon.
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