Class FieldLine<T extends RealFieldElement<T>>
- java.lang.Object
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- org.hipparchus.geometry.euclidean.threed.FieldLine<T>
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- Type Parameters:
T
- the type of the field elements
public class FieldLine<T extends RealFieldElement<T>> extends Object
The class represent lines in a three dimensional space.Each oriented line is intrinsically associated with an abscissa which is a coordinate on the line. The point at abscissa 0 is the orthogonal projection of the origin on the line, another equivalent way to express this is to say that it is the point of the line which is closest to the origin. Abscissa increases in the line direction.
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Constructor Summary
Constructors Constructor Description FieldLine(FieldLine<T> line)
Copy constructor.FieldLine(FieldVector3D<T> p1, FieldVector3D<T> p2, double tolerance)
Build a line from two points.
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description FieldVector3D<T>
closestPoint(FieldLine<T> line)
Compute the point of the instance closest to another line.boolean
contains(FieldVector3D<T> p)
Check if the instance contains a point.boolean
contains(Vector3D p)
Check if the instance contains a point.T
distance(FieldLine<T> line)
Compute the shortest distance between the instance and another line.T
distance(FieldVector3D<T> p)
Compute the distance between the instance and a point.T
distance(Vector3D p)
Compute the distance between the instance and a point.T
getAbscissa(FieldVector3D<T> point)
Get the abscissa of a point with respect to the line.T
getAbscissa(Vector3D point)
Get the abscissa of a point with respect to the line.FieldVector3D<T>
getDirection()
Get the normalized direction vector.FieldVector3D<T>
getOrigin()
Get the line point closest to the origin.double
getTolerance()
Get the tolerance below which points are considered identical.FieldVector3D<T>
intersection(FieldLine<T> line)
Get the intersection point of the instance and another line.boolean
isSimilarTo(FieldLine<T> line)
Check if the instance is similar to another line.FieldVector3D<T>
pointAt(double abscissa)
Get one point from the line.FieldVector3D<T>
pointAt(T abscissa)
Get one point from the line.void
reset(FieldVector3D<T> p1, FieldVector3D<T> p2)
Reset the instance as if built from two points.FieldLine<T>
revert()
Get a line with reversed direction.
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Constructor Detail
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FieldLine
public FieldLine(FieldVector3D<T> p1, FieldVector3D<T> p2, double tolerance) throws MathIllegalArgumentException
Build a line from two points.- Parameters:
p1
- first point belonging to the line (this can be any point)p2
- second point belonging to the line (this can be any point, different from p1)tolerance
- tolerance below which points are considered identical- Throws:
MathIllegalArgumentException
- if the points are equal
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Method Detail
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reset
public void reset(FieldVector3D<T> p1, FieldVector3D<T> p2) throws MathIllegalArgumentException
Reset the instance as if built from two points.- Parameters:
p1
- first point belonging to the line (this can be any point)p2
- second point belonging to the line (this can be any point, different from p1)- Throws:
MathIllegalArgumentException
- if the points are equal
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getTolerance
public double getTolerance()
Get the tolerance below which points are considered identical.- Returns:
- tolerance below which points are considered identical
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revert
public FieldLine<T> revert()
Get a line with reversed direction.- Returns:
- a new instance, with reversed direction
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getDirection
public FieldVector3D<T> getDirection()
Get the normalized direction vector.- Returns:
- normalized direction vector
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getOrigin
public FieldVector3D<T> getOrigin()
Get the line point closest to the origin.- Returns:
- line point closest to the origin
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getAbscissa
public T getAbscissa(FieldVector3D<T> point)
Get the abscissa of a point with respect to the line.The abscissa is 0 if the projection of the point and the projection of the frame origin on the line are the same point.
- Parameters:
point
- point to check- Returns:
- abscissa of the point
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getAbscissa
public T getAbscissa(Vector3D point)
Get the abscissa of a point with respect to the line.The abscissa is 0 if the projection of the point and the projection of the frame origin on the line are the same point.
- Parameters:
point
- point to check- Returns:
- abscissa of the point
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pointAt
public FieldVector3D<T> pointAt(T abscissa)
Get one point from the line.- Parameters:
abscissa
- desired abscissa for the point- Returns:
- one point belonging to the line, at specified abscissa
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pointAt
public FieldVector3D<T> pointAt(double abscissa)
Get one point from the line.- Parameters:
abscissa
- desired abscissa for the point- Returns:
- one point belonging to the line, at specified abscissa
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isSimilarTo
public boolean isSimilarTo(FieldLine<T> line)
Check if the instance is similar to another line.Lines are considered similar if they contain the same points. This does not mean they are equal since they can have opposite directions.
- Parameters:
line
- line to which instance should be compared- Returns:
- true if the lines are similar
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contains
public boolean contains(FieldVector3D<T> p)
Check if the instance contains a point.- Parameters:
p
- point to check- Returns:
- true if p belongs to the line
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contains
public boolean contains(Vector3D p)
Check if the instance contains a point.- Parameters:
p
- point to check- Returns:
- true if p belongs to the line
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distance
public T distance(FieldVector3D<T> p)
Compute the distance between the instance and a point.- Parameters:
p
- to check- Returns:
- distance between the instance and the point
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distance
public T distance(Vector3D p)
Compute the distance between the instance and a point.- Parameters:
p
- to check- Returns:
- distance between the instance and the point
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distance
public T distance(FieldLine<T> line)
Compute the shortest distance between the instance and another line.- Parameters:
line
- line to check against the instance- Returns:
- shortest distance between the instance and the line
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closestPoint
public FieldVector3D<T> closestPoint(FieldLine<T> line)
Compute the point of the instance closest to another line.- Parameters:
line
- line to check against the instance- Returns:
- point of the instance closest to another line
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intersection
public FieldVector3D<T> intersection(FieldLine<T> line)
Get the intersection point of the instance and another line.- Parameters:
line
- other line- Returns:
- intersection point of the instance and the other line or null if there are no intersection points
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