1 /* 2 * Licensed to the Apache Software Foundation (ASF) under one or more 3 * contributor license agreements. See the NOTICE file distributed with 4 * this work for additional information regarding copyright ownership. 5 * The ASF licenses this file to You under the Apache License, Version 2.0 6 * (the "License"); you may not use this file except in compliance with 7 * the License. You may obtain a copy of the License at 8 * 9 * https://www.apache.org/licenses/LICENSE-2.0 10 * 11 * Unless required by applicable law or agreed to in writing, software 12 * distributed under the License is distributed on an "AS IS" BASIS, 13 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14 * See the License for the specific language governing permissions and 15 * limitations under the License. 16 */ 17 18 /* 19 * This is not the original file distributed by the Apache Software Foundation 20 * It has been modified by the Hipparchus project 21 */ 22 23 package org.hipparchus.random; 24 25 import org.hipparchus.util.FastMath; 26 27 28 /** 29 * Generate random vectors isotropically located on the surface of a sphere. 30 */ 31 public class UnitSphereRandomVectorGenerator 32 implements RandomVectorGenerator { 33 34 /** RNG used for generating the individual components of the vectors. */ 35 private final RandomGenerator rand; 36 /** Space dimension. */ 37 private final int dimension; 38 39 /** Simple constructor. 40 * @param dimension Space dimension. 41 * @param rand RNG for the individual components of the vectors. 42 */ 43 public UnitSphereRandomVectorGenerator(final int dimension, 44 final RandomGenerator rand) { 45 this.dimension = dimension; 46 this.rand = rand; 47 } 48 49 /** 50 * Create an object that will use a default RNG ({@link MersenneTwister}), 51 * in order to generate the individual components. 52 * 53 * @param dimension Space dimension. 54 */ 55 public UnitSphereRandomVectorGenerator(final int dimension) { 56 this(dimension, new MersenneTwister()); 57 } 58 59 /** {@inheritDoc} */ 60 @Override 61 public double[] nextVector() { 62 final double[] v = new double[dimension]; 63 64 // See http://mathworld.wolfram.com/SpherePointPicking.html for example. 65 // Pick a point by choosing a standard Gaussian for each element, and then 66 // normalizing to unit length. 67 double normSq = 0; 68 for (int i = 0; i < dimension; i++) { 69 final double comp = rand.nextGaussian(); 70 v[i] = comp; 71 normSq += comp * comp; 72 } 73 74 final double f = 1 / FastMath.sqrt(normSq); 75 for (int i = 0; i < dimension; i++) { 76 v[i] *= f; 77 } 78 79 return v; 80 } 81 }