Rotation

ElementMissed InstructionsCov.Missed BranchesCov.MissedCxtyMissedLinesMissedMethods
Total0 of 2,625100%0 of 48100%0530265029
orthogonalizeMatrix(double[][], double)602100%4100%0306001
mat2quat(double[][])344100%6100%0403201
Rotation(Vector3D, Vector3D, Vector3D, Vector3D)220100%n/a0102301
Rotation(double[][], double)180100%10100%0601501
getMatrix()176100%n/a0102401
applyTo(double[], double[])115100%n/a010801
applyInverseTo(double[], double[])113100%n/a010901
applyTo(Vector3D)106100%n/a010501
applyInverseTo(Vector3D)104100%n/a010601
composeInverseInternal(Rotation)101100%n/a010101
composeInternal(Rotation)97100%n/a010101
Rotation(Vector3D, Vector3D)93100%4100%0301901
getAxis(RotationConvention)84100%8100%050901
Rotation(Vector3D, double, RotationConvention)58100%4100%0301201
Rotation(double, double, double, double, boolean)52100%2100%0201201
Rotation(RotationOrder, RotationConvention, double, double, double)51100%n/a0101001
getAngle()50100%6100%040501
revert()14100%n/a010101
composeInverse(Rotation, RotationConvention)12100%2100%020201
compose(Rotation, RotationConvention)11100%2100%020201
static {...}10100%n/a010101
getAngles(RotationOrder, RotationConvention)100%n/a010101
applyTo(Rotation)100%n/a010101
applyInverseTo(Rotation)100%n/a010101
distance(Rotation, Rotation)100%n/a010101
getQ0()100%n/a010101
getQ1()100%n/a010101
getQ2()100%n/a010101
getQ3()100%n/a010101