Class Vector3D
- All Implemented Interfaces:
Serializable,Point<Euclidean3D,,Vector3D> Vector<Euclidean3D,,Vector3D> Blendable<Vector3D>
Instance of this class are guaranteed to be immutable.
- See Also:
-
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final Vector3DOpposite of the first canonical vector (coordinates: -1, 0, 0).static final Vector3DOpposite of the second canonical vector (coordinates: 0, -1, 0).static final Vector3DOpposite of the third canonical vector (coordinates: 0, 0, -1).static final Vector3DA vector with all coordinates set to NaN.static final Vector3DA vector with all coordinates set to negative infinity.static final Vector3DFirst canonical vector (coordinates: 1, 0, 0).static final Vector3DSecond canonical vector (coordinates: 0, 1, 0).static final Vector3DThird canonical vector (coordinates: 0, 0, 1).static final Vector3DA vector with all coordinates set to positive infinity.static final Vector3DNull vector (coordinates: 0, 0, 0). -
Constructor Summary
ConstructorsConstructorDescriptionVector3D(double[] v) Simple constructor.Vector3D(double alpha, double delta) Simple constructor.Vector3D(double x, double y, double z) Simple constructor.Multiplicative constructor Build a vector from another one and a scale factor.Linear constructor Build a vector from two other ones and corresponding scale factors.Linear constructor Build a vector from three other ones and corresponding scale factors.Vector3D(double a1, Vector3D u1, double a2, Vector3D u2, double a3, Vector3D u3, double a4, Vector3D u4) Linear constructor Build a vector from four other ones and corresponding scale factors. -
Method Summary
Modifier and TypeMethodDescriptionAdd a scaled vector to the instance.Add a vector to the instance.static doubleCompute the angular separation between two vectors.Compute the cross-product of the instance with another vector.static Vector3DcrossProduct(Vector3D v1, Vector3D v2) Compute the cross-product of two vectors.doubleCompute the distance between the instance and another point.static doubleCompute the distance between two vectors according to the L2 norm.doubleCompute the distance between the instance and another vector according to the L1 norm.static doubleCompute the distance between two vectors according to the L1 norm.doubleCompute the distance between the instance and another vector according to the L∞ norm.static doubledistanceInf(Vector3D v1, Vector3D v2) Compute the distance between two vectors according to the L∞ norm.doubleCompute the square of the distance between the instance and another vector.static doubledistanceSq(Vector3D v1, Vector3D v2) Compute the square of the distance between two vectors.doubleCompute the dot-product of the instance and another vector.static doubledotProduct(Vector3D v1, Vector3D v2) Compute the dot-product of two vectors.booleanTest for the equality of two 3D vectors.booleanequalsIeee754(Object other) Test for the equality of two 3D vectors.doublegetAlpha()Get the azimuth of the vector.doublegetDelta()Get the elevation of the vector.doublegetNorm()Get the L2 norm for the vector.doublegetNorm1()Get the L1 norm for the vector.doubleGet the L∞ norm for the vector.doubleGet the square of the norm for the vector.getSpace()Get the space to which the point belongs.doublegetX()Get the abscissa of the vector.doublegetY()Get the ordinate of the vector.doublegetZ()Get the height of the vector.getZero()Get the null vector of the vectorial space or origin point of the affine space.inthashCode()Get a hashCode for the 3D vector.booleanReturns true if any coordinate of this vector is infinite and none are NaN; false otherwisebooleanisNaN()Returns true if any coordinate of this point is NaN; false otherwisemoveTowards(Vector3D other, double ratio) Move towards another point.negate()Get the opposite of the instance.Get a vector orthogonal to the instance.scalarMultiply(double a) Multiply the instance by a scalar.Subtract a scaled vector from the instance.Subtract a vector from the instance.double[]toArray()Get the vector coordinates as a dimension 3 array.toString()Get a string representation of this vector.toString(NumberFormat format) Get a string representation of this vector.Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, waitMethods inherited from interface org.hipparchus.geometry.Vector
blendArithmeticallyWith, normalize
-
Field Details
-
ZERO
Null vector (coordinates: 0, 0, 0). -
PLUS_I
First canonical vector (coordinates: 1, 0, 0). -
MINUS_I
Opposite of the first canonical vector (coordinates: -1, 0, 0). -
PLUS_J
Second canonical vector (coordinates: 0, 1, 0). -
MINUS_J
Opposite of the second canonical vector (coordinates: 0, -1, 0). -
PLUS_K
Third canonical vector (coordinates: 0, 0, 1). -
MINUS_K
Opposite of the third canonical vector (coordinates: 0, 0, -1). -
NaN
A vector with all coordinates set to NaN. -
POSITIVE_INFINITY
A vector with all coordinates set to positive infinity. -
NEGATIVE_INFINITY
A vector with all coordinates set to negative infinity.
-
-
Constructor Details
-
Vector3D
public Vector3D(double x, double y, double z) Simple constructor. Build a vector from its coordinates- Parameters:
x- abscissay- ordinatez- height- See Also:
-
Vector3D
Simple constructor. Build a vector from its coordinates- Parameters:
v- coordinates array- Throws:
MathIllegalArgumentException- if array does not have 3 elements- See Also:
-
Vector3D
public Vector3D(double alpha, double delta) Simple constructor. Build a vector from its azimuthal coordinates- Parameters:
alpha- azimuth (α) around Z (0 is +X, π/2 is +Y, π is -X and 3π/2 is -Y)delta- elevation (δ) above (XY) plane, from -π/2 to +π/2- See Also:
-
Vector3D
Multiplicative constructor Build a vector from another one and a scale factor. The vector built will be a * u- Parameters:
a- scale factoru- base (unscaled) vector
-
Vector3D
Linear constructor Build a vector from two other ones and corresponding scale factors. The vector built will be a1 * u1 + a2 * u2- Parameters:
a1- first scale factoru1- first base (unscaled) vectora2- second scale factoru2- second base (unscaled) vector
-
Vector3D
Linear constructor Build a vector from three other ones and corresponding scale factors. The vector built will be a1 * u1 + a2 * u2 + a3 * u3- Parameters:
a1- first scale factoru1- first base (unscaled) vectora2- second scale factoru2- second base (unscaled) vectora3- third scale factoru3- third base (unscaled) vector
-
Vector3D
public Vector3D(double a1, Vector3D u1, double a2, Vector3D u2, double a3, Vector3D u3, double a4, Vector3D u4) Linear constructor Build a vector from four other ones and corresponding scale factors. The vector built will be a1 * u1 + a2 * u2 + a3 * u3 + a4 * u4- Parameters:
a1- first scale factoru1- first base (unscaled) vectora2- second scale factoru2- second base (unscaled) vectora3- third scale factoru3- third base (unscaled) vectora4- fourth scale factoru4- fourth base (unscaled) vector
-
-
Method Details
-
getX
public double getX()Get the abscissa of the vector.- Returns:
- abscissa of the vector
- See Also:
-
getY
public double getY()Get the ordinate of the vector.- Returns:
- ordinate of the vector
- See Also:
-
getZ
public double getZ()Get the height of the vector.- Returns:
- height of the vector
- See Also:
-
toArray
public double[] toArray()Get the vector coordinates as a dimension 3 array.- Returns:
- vector coordinates
- See Also:
-
getSpace
Get the space to which the point belongs.- Specified by:
getSpacein interfacePoint<Euclidean3D,Vector3D> - Returns:
- containing space
-
getZero
Get the null vector of the vectorial space or origin point of the affine space.- Specified by:
getZeroin interfaceVector<Euclidean3D,Vector3D> - Returns:
- null vector of the vectorial space or origin point of the affine space
-
getNorm1
public double getNorm1()Get the L1 norm for the vector.- Specified by:
getNorm1in interfaceVector<Euclidean3D,Vector3D> - Returns:
- L1 norm for the vector
-
getNorm
public double getNorm()Get the L2 norm for the vector.- Specified by:
getNormin interfaceVector<Euclidean3D,Vector3D> - Returns:
- Euclidean norm for the vector
-
getNormSq
public double getNormSq()Get the square of the norm for the vector.- Specified by:
getNormSqin interfaceVector<Euclidean3D,Vector3D> - Returns:
- square of the Euclidean norm for the vector
-
getNormInf
public double getNormInf()Get the L∞ norm for the vector.- Specified by:
getNormInfin interfaceVector<Euclidean3D,Vector3D> - Returns:
- L∞ norm for the vector
-
getAlpha
public double getAlpha()Get the azimuth of the vector.- Returns:
- azimuth (α) of the vector, between -π and +π
- See Also:
-
getDelta
public double getDelta()Get the elevation of the vector.- Returns:
- elevation (δ) of the vector, between -π/2 and +π/2
- See Also:
-
add
Add a vector to the instance.- Specified by:
addin interfaceVector<Euclidean3D,Vector3D> - Parameters:
v- vector to add- Returns:
- a new vector
-
add
Add a scaled vector to the instance.- Specified by:
addin interfaceVector<Euclidean3D,Vector3D> - Parameters:
factor- scale factor to apply to v before adding itv- vector to add- Returns:
- a new vector
-
subtract
Subtract a vector from the instance.- Specified by:
subtractin interfaceVector<Euclidean3D,Vector3D> - Parameters:
v- vector to subtract- Returns:
- a new vector
-
subtract
Subtract a scaled vector from the instance.- Specified by:
subtractin interfaceVector<Euclidean3D,Vector3D> - Parameters:
factor- scale factor to apply to v before subtracting itv- vector to subtract- Returns:
- a new vector
-
orthogonal
Get a vector orthogonal to the instance.There are an infinite number of normalized vectors orthogonal to the instance. This method picks up one of them almost arbitrarily. It is useful when one needs to compute a reference frame with one of the axes in a predefined direction. The following example shows how to build a frame having the k axis aligned with the known vector u :
Vector3D k = u.normalize(); Vector3D i = k.orthogonal(); Vector3D j = Vector3D.crossProduct(k, i);- Returns:
- a new normalized vector orthogonal to the instance
- Throws:
MathRuntimeException- if the norm of the instance is null
-
angle
Compute the angular separation between two vectors.This method computes the angular separation between two vectors using the dot product for well separated vectors and the cross product for almost aligned vectors. This allows to have a good accuracy in all cases, even for vectors very close to each other.
- Parameters:
v1- first vectorv2- second vector- Returns:
- angular separation between v1 and v2
- Throws:
MathRuntimeException- if either vector has a null norm
-
negate
Get the opposite of the instance.- Specified by:
negatein interfaceVector<Euclidean3D,Vector3D> - Returns:
- a new vector which is opposite to the instance
-
scalarMultiply
Multiply the instance by a scalar.- Specified by:
scalarMultiplyin interfaceVector<Euclidean3D,Vector3D> - Parameters:
a- scalar- Returns:
- a new vector
-
isNaN
public boolean isNaN()Returns true if any coordinate of this point is NaN; false otherwise- Specified by:
isNaNin interfacePoint<Euclidean3D,Vector3D> - Returns:
- true if any coordinate of this point is NaN; false otherwise
-
isInfinite
public boolean isInfinite()Returns true if any coordinate of this vector is infinite and none are NaN; false otherwise- Specified by:
isInfinitein interfaceVector<Euclidean3D,Vector3D> - Returns:
- true if any coordinate of this vector is infinite and none are NaN; false otherwise
-
equals
Test for the equality of two 3D vectors.If all coordinates of two 3D vectors are exactly the same, and none are
Double.NaN, the two 3D vectors are considered to be equal.NaNcoordinates are considered to affect globally the vector and be equals to each other - i.e, if either (or all) coordinates of the 3D vector are equal toDouble.NaN, the 3D vector is equal toNaN. -
equalsIeee754
Test for the equality of two 3D vectors.If all coordinates of two 3D vectors are exactly the same, and none are
NaN, the two 3D vectors are considered to be equal.In compliance with IEEE754 handling, if any coordinates of any of the two vectors are
NaN, then the vectors are considered different. This implies thatVector3D.NaN.equals(Vector3D.NaN) returnsfalsedespite the instance is checked against itself.- Parameters:
other- Object to test for equality to this- Returns:
- true if two 3D vector objects are equal, false if object is null, not an instance of Vector3D, or not equal to this Vector3D instance
- Since:
- 2.1
-
hashCode
public int hashCode()Get a hashCode for the 3D vector.All NaN values have the same hash code.
-
dotProduct
Compute the dot-product of the instance and another vector.The implementation uses specific multiplication and addition algorithms to preserve accuracy and reduce cancellation effects. It should be very accurate even for nearly orthogonal vectors.
- Specified by:
dotProductin interfaceVector<Euclidean3D,Vector3D> - Parameters:
v- second vector- Returns:
- the dot product this.v
- See Also:
-
crossProduct
Compute the cross-product of the instance with another vector.- Parameters:
v- other vector- Returns:
- the cross product this ^ v as a new Vector3D
-
distance1
Compute the distance between the instance and another vector according to the L1 norm.Calling this method is equivalent to calling:
q.subtract(p).getNorm1()except that no intermediate vector is built- Specified by:
distance1in interfaceVector<Euclidean3D,Vector3D> - Parameters:
v- second vector- Returns:
- the distance between the instance and p according to the L1 norm
-
distance
Compute the distance between the instance and another point.- Specified by:
distancein interfacePoint<Euclidean3D,Vector3D> - Parameters:
v- second point- Returns:
- the distance between the instance and p
-
distanceInf
Compute the distance between the instance and another vector according to the L∞ norm.Calling this method is equivalent to calling:
q.subtract(p).getNormInf()except that no intermediate vector is built- Specified by:
distanceInfin interfaceVector<Euclidean3D,Vector3D> - Parameters:
v- second vector- Returns:
- the distance between the instance and p according to the L∞ norm
-
distanceSq
Compute the square of the distance between the instance and another vector.Calling this method is equivalent to calling:
q.subtract(p).getNormSq()except that no intermediate vector is built- Specified by:
distanceSqin interfaceVector<Euclidean3D,Vector3D> - Parameters:
v- second vector- Returns:
- the square of the distance between the instance and p
-
dotProduct
Compute the dot-product of two vectors.- Parameters:
v1- first vectorv2- second vector- Returns:
- the dot product v1.v2
-
crossProduct
Compute the cross-product of two vectors.- Parameters:
v1- first vectorv2- second vector- Returns:
- the cross product v1 ^ v2 as a new Vector
-
distance1
Compute the distance between two vectors according to the L1 norm.Calling this method is equivalent to calling:
v1.subtract(v2).getNorm1()except that no intermediate vector is built- Parameters:
v1- first vectorv2- second vector- Returns:
- the distance between v1 and v2 according to the L1 norm
-
distance
Compute the distance between two vectors according to the L2 norm.Calling this method is equivalent to calling:
v1.subtract(v2).getNorm()except that no intermediate vector is built- Parameters:
v1- first vectorv2- second vector- Returns:
- the distance between v1 and v2 according to the L2 norm
-
distanceInf
Compute the distance between two vectors according to the L∞ norm.Calling this method is equivalent to calling:
v1.subtract(v2).getNormInf()except that no intermediate vector is built- Parameters:
v1- first vectorv2- second vector- Returns:
- the distance between v1 and v2 according to the L∞ norm
-
distanceSq
Compute the square of the distance between two vectors.Calling this method is equivalent to calling:
v1.subtract(v2).getNormSq()except that no intermediate vector is built- Parameters:
v1- first vectorv2- second vector- Returns:
- the square of the distance between v1 and v2
-
moveTowards
Move towards another point.Motion is linear (along space curvature) and based on a ratio where 0.0 stands for not moving at all, 0.5 stands for moving halfway towards other point, and 1.0 stands for moving fully to the other point.
- Specified by:
moveTowardsin interfacePoint<Euclidean3D,Vector3D> - Parameters:
other- other pointratio- motion ratio,- Returns:
- moved point
-
toString
Get a string representation of this vector. -
toString
Get a string representation of this vector.- Specified by:
toStringin interfaceVector<Euclidean3D,Vector3D> - Parameters:
format- the custom format for components- Returns:
- a string representation of this vector
-