Uses of Class
org.hipparchus.geometry.euclidean.twod.Vector2D
Package
Description
This package provides basic 3D geometry components.
This package provides basic 2D geometry components.
This package provides algorithms to generate the convex hull
for a set of points in an two-dimensional euclidean space.
This package provides basic geometry components on the 1-sphere.
Various examples.
Geometry examples.
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Uses of Vector2D in org.hipparchus.geometry.euclidean.threed
Modifier and TypeMethodDescriptionVector2D[][]
OutlineExtractor.getOutline
(PolyhedronsSet polyhedronsSet) Extract the outline of a polyhedrons set.Plane.toSubSpace
(Point<Euclidean3D> point) Transform a 3D space point into an in-plane point.Plane.toSubSpace
(Vector<Euclidean3D, Vector3D> vector) Transform a space point into a sub-space point.Modifier and TypeMethodDescriptionPlane.getPointAt
(Vector2D inPlane, double offset) Get one point from the 3D-space.Modifier and TypeMethodDescriptionPlane.toSpace
(Vector<Euclidean2D, Vector2D> vector) Transform a sub-space point into a space point. -
Uses of Vector2D in org.hipparchus.geometry.euclidean.twod
Modifier and TypeFieldDescriptionstatic final Vector2D
Vector2D.MINUS_I
Opposite of the first canonical vector (coordinates: -1, 0).static final Vector2D
Vector2D.MINUS_J
Opposite of the second canonical vector (coordinates: 0, -1).static final Vector2D
Vector2D.NaN
A vector with all coordinates set to NaN.static final Vector2D
Vector2D.NEGATIVE_INFINITY
A vector with all coordinates set to negative infinity.static final Vector2D
Vector2D.PLUS_I
First canonical vector (coordinates: 1, 0).static final Vector2D
Vector2D.PLUS_J
Second canonical vector (coordinates: 0, 1).static final Vector2D
Vector2D.POSITIVE_INFINITY
A vector with all coordinates set to positive infinity.static final Vector2D
Vector2D.ZERO
Origin (coordinates: 0, 0).Modifier and TypeMethodDescriptionVector2D.add
(double factor, Vector<Euclidean2D, Vector2D> v) Add a scaled vector to the instance.Vector2D.add
(Vector<Euclidean2D, Vector2D> v) Add a vector to the instance.Segment.getEnd()
Get the end point of the segment.Line.getPointAt
(Vector1D abscissa, double offset) Get one point from the plane.Segment.getStart()
Get the start point of the segment.Vector2D[][]
PolygonsSet.getVertices()
Get the vertices of the polygon.Vector2D.getZero()
Get the null vector of the vectorial space or origin point of the affine space.Line.intersection
(Line other) Get the intersection point of the instance and another line.SubLine.intersection
(SubLine subLine, boolean includeEndPoints) Get the intersection of the instance and another sub-line.Vector2D.negate()
Get the opposite of the instance.Parses a string to produce aVector
object.Vector2DFormat.parse
(String source, ParsePosition pos) Parses a string to produce aVector
object.Vector2D.scalarMultiply
(double a) Multiply the instance by a scalar.Vector2D.subtract
(double factor, Vector<Euclidean2D, Vector2D> v) Subtract a scaled vector from the instance.Vector2D.subtract
(Vector<Euclidean2D, Vector2D> p) Subtract a vector from the instance.Line.toSpace
(Point<Euclidean1D> point) Transform a sub-space point into a space point.Line.toSpace
(Vector<Euclidean1D, Vector1D> vector) Transform a sub-space point into a space point.FieldVector2D.toVector2D()
Convert to a constant vector without extra field parts.Modifier and TypeMethodDescriptionDiskGenerator.ballOnSupport
(List<Vector2D> support) Create a ball whose boundary lies on prescribed support points.Modifier and TypeMethodDescriptionAdd a scaled vector to the instance.Add a vector to the instance.Add a scaled vector to the instance.static <T extends CalculusFieldElement<T>>
TFieldVector2D.angle
(FieldVector2D<T> v1, Vector2D v2) Compute the angular separation between two vectors.static <T extends CalculusFieldElement<T>>
TFieldVector2D.angle
(Vector2D v1, FieldVector2D<T> v2) Compute the angular separation between two vectors.static double
Compute the angular separation between two vectors.boolean
Check if the line contains a point.FieldVector2D.crossProduct
(Vector2D p1, Vector2D p2) Compute the cross-product of the instance and the given points.double
Vector2D.crossProduct
(Vector2D p1, Vector2D p2) Compute the cross-product of the instance and the given points.static <T extends CalculusFieldElement<T>>
TFieldVector2D.distance
(FieldVector2D<T> p1, Vector2D p2) Compute the distance between two vectors according to the L2 norm.Compute the distance between the instance and another vector according to the L2 norm.static <T extends CalculusFieldElement<T>>
TFieldVector2D.distance
(Vector2D p1, FieldVector2D<T> p2) Compute the distance between two vectors according to the L2 norm.double
Compute the distance between the instance and a point.double
Calculates the shortest distance from a point to this line segment.static double
Compute the distance between two vectors according to the L2 norm.static <T extends CalculusFieldElement<T>>
TFieldVector2D.distance1
(FieldVector2D<T> p1, Vector2D p2) Compute the distance between two vectors according to the L2 norm.Compute the distance between the instance and another vector according to the L1 norm.static <T extends CalculusFieldElement<T>>
TFieldVector2D.distance1
(Vector2D p1, FieldVector2D<T> p2) Compute the distance between two vectors according to the L2 norm.static double
Compute the distance between two vectors according to the L1 norm.static <T extends CalculusFieldElement<T>>
TFieldVector2D.distanceInf
(FieldVector2D<T> p1, Vector2D p2) Compute the distance between two vectors according to the L∞ norm.FieldVector2D.distanceInf
(Vector2D v) Compute the distance between the instance and another vector according to the L∞ norm.static <T extends CalculusFieldElement<T>>
TFieldVector2D.distanceInf
(Vector2D p1, FieldVector2D<T> p2) Compute the distance between two vectors according to the L∞ norm.static double
Vector2D.distanceInf
(Vector2D p1, Vector2D p2) Compute the distance between two vectors according to the L∞ norm.static <T extends CalculusFieldElement<T>>
TFieldVector2D.distanceSq
(FieldVector2D<T> p1, Vector2D p2) Compute the square of the distance between two vectors.FieldVector2D.distanceSq
(Vector2D v) Compute the square of the distance between the instance and another vector.static <T extends CalculusFieldElement<T>>
TFieldVector2D.distanceSq
(Vector2D p1, FieldVector2D<T> p2) Compute the square of the distance between two vectors.static double
Vector2D.distanceSq
(Vector2D p1, Vector2D p2) Compute the square of the distance between two vectors.FieldVector2D.dotProduct
(Vector2D v) Compute the dot-product of the instance and another vector.static double
Vector2D.orientation
(Vector2D p, Vector2D q, Vector2D r) Compute the orientation of a triplet of points.void
Reset the instance as if built from a line and an angle.void
Reset the instance as if built from two points.Subtract a scaled vector from the instance.Subtract a vector from the instance.Subtract a scaled vector from the instance.void
Line.translateToPoint
(Vector2D p) Translate the line to force it passing by a point.Modifier and TypeMethodDescriptionVector2D.add
(double factor, Vector<Euclidean2D, Vector2D> v) Add a scaled vector to the instance.Vector2D.add
(Vector<Euclidean2D, Vector2D> v) Add a vector to the instance.DiskGenerator.ballOnSupport
(List<Vector2D> support) Create a ball whose boundary lies on prescribed support points.double
Vector2D.distance1
(Vector<Euclidean2D, Vector2D> p) Compute the distance between the instance and another vector according to the L1 norm.double
Vector2D.distanceInf
(Vector<Euclidean2D, Vector2D> p) Compute the distance between the instance and another vector according to the L∞ norm.double
Vector2D.distanceSq
(Vector<Euclidean2D, Vector2D> p) Compute the square of the distance between the instance and another vector.double
Vector2D.dotProduct
(Vector<Euclidean2D, Vector2D> v) Compute the dot-product of the instance and another vector.Vector2DFormat.format
(Vector<Euclidean2D, Vector2D> vector, StringBuffer toAppendTo, FieldPosition pos) Formats aVector
object to produce a string.double
Line.getOffset
(Vector<Euclidean2D, Vector2D> vector) Get the offset (oriented distance) of a vector.Vector2D.subtract
(double factor, Vector<Euclidean2D, Vector2D> v) Subtract a scaled vector from the instance.Vector2D.subtract
(Vector<Euclidean2D, Vector2D> p) Subtract a vector from the instance.Line.toSubSpace
(Vector<Euclidean2D, Vector2D> vector) Transform a space point into a sub-space point.ModifierConstructorDescriptionFieldVector2D
(Field<T> field, Vector2D v) Build aFieldVector2D
from aVector2D
.FieldVector2D
(T a, Vector2D u) Multiplicative constructor Build a vector from another one and a scale factor.FieldVector2D
(T a1, Vector2D u1, T a2, Vector2D u2) Linear constructor.Linear constructor.Linear constructor.Build a line from a point and an angle.Build a line from two points.PolygonsSet
(double hyperplaneThickness, Vector2D... vertices) Build a polygon from a simple list of vertices.Build a segment.Build a segment.Create a sub-line from two endpoints.Multiplicative constructor Build a vector from another one and a scale factor.Linear constructor Build a vector from two other ones and corresponding scale factors.Linear constructor Build a vector from three other ones and corresponding scale factors.Vector2D
(double a1, Vector2D u1, double a2, Vector2D u2, double a3, Vector2D u3, double a4, Vector2D u4) Linear constructor Build a vector from four other ones and corresponding scale factors. -
Uses of Vector2D in org.hipparchus.geometry.euclidean.twod.hull
Modifier and TypeMethodDescriptionVector2D[]
ConvexHull2D.getVertices()
Get the vertices of the convex hull.Modifier and TypeMethodDescriptionMonotoneChain.findHullVertices
(Collection<Vector2D> points) Find the convex hull vertices from the set of input points.static Collection<Vector2D>
AklToussaintHeuristic.reducePoints
(Collection<Vector2D> points) Returns a point set that is reduced by all points for which it is safe to assume that they are not part of the convex hull.Modifier and TypeMethodDescriptionMonotoneChain.findHullVertices
(Collection<Vector2D> points) Find the convex hull vertices from the set of input points.ConvexHullGenerator2D.generate
(Collection<Vector2D> points) Builds the convex hull from the set of input points.static Collection<Vector2D>
AklToussaintHeuristic.reducePoints
(Collection<Vector2D> points) Returns a point set that is reduced by all points for which it is safe to assume that they are not part of the convex hull.ModifierConstructorDescriptionConvexHull2D
(Vector2D[] vertices, double tolerance) Simple constructor. -
Uses of Vector2D in org.hipparchus.geometry.spherical.oned
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Uses of Vector2D in org.hipparchus.samples
Modifier and TypeMethodDescriptionstatic Vector2D
ClusterAlgorithmComparison.generateNoiseVector
(RandomGenerator randomGenerator, double noise) Generate a random vector.Modifier and TypeMethodDescriptionClusterAlgorithmComparison.makeBlobs
(int samples, int centers, double clusterStd, double min, double max, boolean shuffle, RandomGenerator random) Make blobs patterns.LowDiscrepancyGeneratorComparison.makeCircle
(int samples, RandomVectorGenerator generator) Generate points within a circle.ClusterAlgorithmComparison.makeCircles
(int samples, boolean shuffle, double noise, double factor, RandomGenerator random) Make circles patterns.ClusterAlgorithmComparison.makeMoons
(int samples, boolean shuffle, double noise, RandomGenerator random) Make Moons patterns.LowDiscrepancyGeneratorComparison.makeRandom
(int samples, RandomVectorGenerator generator) Generate points.ClusterAlgorithmComparison.makeSobol
(int samples) Make Sobol patterns.Normalize points.Modifier and TypeMethodDescriptionstatic List<DoublePoint>
ClusterAlgorithmComparison.normalize
(List<Vector2D> input, double minX, double maxX, double minY, double maxY) Normolize points in a rectangular areaNormalize points. -
Uses of Vector2D in org.hipparchus.samples.geometry
Modifier and TypeMethodDescriptionGeometryExample.createCircle
(int samples) Create a circle sprite.GeometryExample.createCross()
Create a cross sprite.GeometryExample.createRandomPoints
(int size) Create a list of random points.