Class PolygonsSet
 All Implemented Interfaces:
Region<Euclidean2D>

Nested Class Summary
Nested classes/interfaces inherited from interface org.hipparchus.geometry.partitioning.Region
Region.Location

Constructor Summary
ConstructorDescriptionPolygonsSet
(double tolerance) Build a polygons set representing the whole plane.PolygonsSet
(double xMin, double xMax, double yMin, double yMax, double tolerance) Build a parallellepipedic box.PolygonsSet
(double hyperplaneThickness, Vector2D... vertices) Build a polygon from a simple list of vertices.PolygonsSet
(Collection<SubHyperplane<Euclidean2D>> boundary, double tolerance) Build a polygons set from a Boundary REPresentation (Brep).PolygonsSet
(BSPTree<Euclidean2D> tree, double tolerance) Build a polygons set from a BSP tree. 
Method Summary
Modifier and TypeMethodDescriptionbuildNew
(BSPTree<Euclidean2D> tree) Build a region using the instance as a prototype.protected void
Compute some geometrical properties.Vector2D[][]
Get the vertices of the polygon.Methods inherited from class org.hipparchus.geometry.partitioning.AbstractRegion
applyTransform, checkPoint, checkPoint, checkPoint, checkPoint, contains, copySelf, getBarycenter, getBoundarySize, getSize, getTolerance, getTree, intersection, isEmpty, isEmpty, isFull, isFull, projectToBoundary, setBarycenter, setBarycenter, setSize

Constructor Details

PolygonsSet
public PolygonsSet(double tolerance) Build a polygons set representing the whole plane. Parameters:
tolerance
 tolerance below which points are considered identical

PolygonsSet
Build a polygons set from a BSP tree.The leaf nodes of the BSP tree must have a
Boolean
attribute representing the inside status of the corresponding cell (true for inside cells, false for outside cells). In order to avoid building too many small objects, it is recommended to use the predefined constantsBoolean.TRUE
andBoolean.FALSE
This constructor is aimed at expert use, as building the tree may be a difficult task. It is not intended for general use and for performances reasons does not check thoroughly its input, as this would require walking the full tree each time. Failing to provide a tree with the proper attributes, will therefore generate problems like
NullPointerException
orClassCastException
only later on. This limitation is known and explains why this constructor is for expert use only. The caller does have the responsibility to provided correct arguments. Parameters:
tree
 inside/outside BSP tree representing the regiontolerance
 tolerance below which points are considered identical

PolygonsSet
Build a polygons set from a Boundary REPresentation (Brep).The boundary is provided as a collection of
subhyperplanes
. Each subhyperplane has the interior part of the region on its minus side and the exterior on its plus side.The boundary elements can be in any order, and can form several nonconnected sets (like for example polygons with holes or a set of disjoint polygons considered as a whole). In fact, the elements do not even need to be connected together (their topological connections are not used here). However, if the boundary does not really separate an inside open from an outside open (open having here its topological meaning), then subsequent calls to the
checkPoint
method will not be meaningful anymore.If the boundary is empty, the region will represent the whole space.
 Parameters:
boundary
 collection of boundary elements, as a collection ofSubHyperplane
objectstolerance
 tolerance below which points are considered identical

PolygonsSet
public PolygonsSet(double xMin, double xMax, double yMin, double yMax, double tolerance) Build a parallellepipedic box. Parameters:
xMin
 low bound along the x directionxMax
 high bound along the x directionyMin
 low bound along the y directionyMax
 high bound along the y directiontolerance
 tolerance below which points are considered identical

PolygonsSet
Build a polygon from a simple list of vertices.The boundary is provided as a list of points considering to represent the vertices of a simple loop. The interior part of the region is on the left side of this path and the exterior is on its right side.
This constructor does not handle polygons with a boundary forming several disconnected paths (such as polygons with holes).
For cases where this simple constructor applies, it is expected to be numerically more robust than the
general constructor
usingsubhyperplanes
.If the list is empty, the region will represent the whole space.
Polygons with thin pikes or dents are inherently difficult to handle because they involve lines with almost opposite directions at some vertices. Polygons whose vertices come from some physical measurement with noise are also difficult because an edge that should be straight may be broken in lots of different pieces with almost equal directions. In both cases, computing the lines intersections is not numerically robust due to the almost 0 or almost π angle. Such cases need to carefully adjust the
hyperplaneThickness
parameter. A too small value would often lead to completely wrong polygons with large area wrongly identified as inside or outside. Large values are often much safer. As a rule of thumb, a value slightly below the size of the most accurate detail needed is a good value for thehyperplaneThickness
parameter. Parameters:
hyperplaneThickness
 tolerance below which points are considered to belong to the hyperplane (which is therefore more a slab)vertices
 vertices of the simple loop boundary


Method Details

buildNew
Build a region using the instance as a prototype.This method allow to create new instances without knowing exactly the type of the region. It is an application of the prototype design pattern.
The leaf nodes of the BSP tree must have a
Boolean
attribute representing the inside status of the corresponding cell (true for inside cells, false for outside cells). In order to avoid building too many small objects, it is recommended to use the predefined constantsBoolean.TRUE
andBoolean.FALSE
. The tree also must have either null internal nodes or internal nodes representing the boundary as specified in thegetTree
method). Specified by:
buildNew
in interfaceRegion<Euclidean2D>
 Specified by:
buildNew
in classAbstractRegion<Euclidean2D,
Euclidean1D>  Parameters:
tree
 inside/outside BSP tree representing the new region Returns:
 the built region

computeGeometricalProperties
protected void computeGeometricalProperties()Compute some geometrical properties.The properties to compute are the barycenter and the size.
 Specified by:
computeGeometricalProperties
in classAbstractRegion<Euclidean2D,
Euclidean1D>

getVertices
Get the vertices of the polygon.The polygon boundary can be represented as an array of loops, each loop being itself an array of vertices.
In order to identify open loops which start and end by infinite edges, the open loops arrays start with a null point. In this case, the first non null point and the last point of the array do not represent real vertices, they are dummy points intended only to get the direction of the first and last edge. An open loop consisting of a single infinite line will therefore be represented by a three elements array with one null point followed by two dummy points. The open loops are always the first ones in the loops array.
If the polygon has no boundary at all, a zero length loop array will be returned.
All line segments in the various loops have the inside of the region on their left side and the outside on their right side when moving in the underlying line direction. This means that closed loops surrounding finite areas obey the direct trigonometric orientation.
 Returns:
 vertices of the polygon, organized as oriented boundary loops with the open loops first (the returned value is guaranteed to be nonnull)
