Enum RotationConvention

java.lang.Object
java.lang.Enum<RotationConvention>
org.hipparchus.geometry.euclidean.threed.RotationConvention
All Implemented Interfaces:
Serializable, Comparable<RotationConvention>, java.lang.constant.Constable

public enum RotationConvention extends Enum<RotationConvention>
This enumerates is used to differentiate the semantics of a rotation.
See Also:
  • Enum Constant Details

    • VECTOR_OPERATOR

      public static final RotationConvention VECTOR_OPERATOR
      Constant for rotation that have the semantics of a vector operator.

      According to this convention, the rotation moves vectors with respect to a fixed reference frame.

      This means that if we define rotation r is a 90 degrees rotation around the Z axis, the image of vector Vector3D.PLUS_I would be Vector3D.PLUS_J, the image of vector Vector3D.PLUS_J would be Vector3D.MINUS_I, the image of vector Vector3D.PLUS_K would be Vector3D.PLUS_K, and the image of vector with coordinates (1, 2, 3) would be vector (-2, 1, 3). This means that the vector rotates counterclockwise.

      This convention was the only one supported by Hipparchus up to version 3.5.

      The difference with FRAME_TRANSFORM is only the semantics of the sign of the angle. It is always possible to create or use a rotation using either convention to really represent a rotation that would have been best created or used with the other convention, by changing accordingly the sign of the rotation angle. This is how things were done up to version 3.5.

    • FRAME_TRANSFORM

      public static final RotationConvention FRAME_TRANSFORM
      Constant for rotation that have the semantics of a frame conversion.

      According to this convention, the rotation considered vectors to be fixed, but their coordinates change as they are converted from an initial frame to a destination frame rotated with respect to the initial frame.

      This means that if we define rotation r is a 90 degrees rotation around the Z axis, the image of vector Vector3D.PLUS_I would be Vector3D.MINUS_J, the image of vector Vector3D.PLUS_J would be Vector3D.PLUS_I, the image of vector Vector3D.PLUS_K would be Vector3D.PLUS_K, and the image of vector with coordinates (1, 2, 3) would be vector (2, -1, 3). This means that the coordinates of the vector rotates clockwise, because they are expressed with respect to a destination frame that is rotated counterclockwise.

      The difference with VECTOR_OPERATOR is only the semantics of the sign of the angle. It is always possible to create or use a rotation using either convention to really represent a rotation that would have been best created or used with the other convention, by changing accordingly the sign of the rotation angle. This is how things were done up to version 3.5.

  • Method Details

    • values

      public static RotationConvention[] values()
      Returns an array containing the constants of this enum type, in the order they are declared.
      Returns:
      an array containing the constants of this enum type, in the order they are declared
    • valueOf

      public static RotationConvention valueOf(String name)
      Returns the enum constant of this type with the specified name. The string must match exactly an identifier used to declare an enum constant in this type. (Extraneous whitespace characters are not permitted.)
      Parameters:
      name - the name of the enum constant to be returned.
      Returns:
      the enum constant with the specified name
      Throws:
      IllegalArgumentException - if this enum type has no constant with the specified name
      NullPointerException - if the argument is null