public class Vector2D extends Object implements Vector<Euclidean2D>
Instances of this class are guaranteed to be immutable.
Modifier and Type | Field and Description |
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static Vector2D |
MINUS_I
Opposite of the first canonical vector (coordinates: -1, 0).
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static Vector2D |
MINUS_J
Opposite of the second canonical vector (coordinates: 0, -1).
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static Vector2D |
NaN
A vector with all coordinates set to NaN.
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static Vector2D |
NEGATIVE_INFINITY
A vector with all coordinates set to negative infinity.
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static Vector2D |
PLUS_I
First canonical vector (coordinates: 1, 0).
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static Vector2D |
PLUS_J
Second canonical vector (coordinates: 0, 1).
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static Vector2D |
POSITIVE_INFINITY
A vector with all coordinates set to positive infinity.
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static Vector2D |
ZERO
Origin (coordinates: 0, 0).
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Constructor and Description |
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Vector2D(double[] v)
Simple constructor.
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Vector2D(double x,
double y)
Simple constructor.
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Vector2D(double a,
Vector2D u)
Multiplicative constructor
Build a vector from another one and a scale factor.
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Vector2D(double a1,
Vector2D u1,
double a2,
Vector2D u2)
Linear constructor
Build a vector from two other ones and corresponding scale factors.
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Vector2D(double a1,
Vector2D u1,
double a2,
Vector2D u2,
double a3,
Vector2D u3)
Linear constructor
Build a vector from three other ones and corresponding scale factors.
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Vector2D(double a1,
Vector2D u1,
double a2,
Vector2D u2,
double a3,
Vector2D u3,
double a4,
Vector2D u4)
Linear constructor
Build a vector from four other ones and corresponding scale factors.
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Modifier and Type | Method and Description |
---|---|
Vector2D |
add(double factor,
Vector<Euclidean2D> v)
Add a scaled vector to the instance.
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Vector2D |
add(Vector<Euclidean2D> v)
Add a vector to the instance.
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static double |
angle(Vector2D v1,
Vector2D v2)
Compute the angular separation between two vectors.
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double |
crossProduct(Vector2D p1,
Vector2D p2)
Compute the cross-product of the instance and the given points.
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double |
distance(Point<Euclidean2D> p)
Compute the distance between the instance and another point.
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static double |
distance(Vector2D p1,
Vector2D p2)
Compute the distance between two vectors according to the L2 norm.
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double |
distance1(Vector<Euclidean2D> p)
Compute the distance between the instance and another vector according to the L1 norm.
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static double |
distance1(Vector2D p1,
Vector2D p2)
Compute the distance between two vectors according to the L1 norm.
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double |
distanceInf(Vector<Euclidean2D> p)
Compute the distance between the instance and another vector according to the L∞ norm.
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static double |
distanceInf(Vector2D p1,
Vector2D p2)
Compute the distance between two vectors according to the L∞ norm.
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double |
distanceSq(Vector<Euclidean2D> p)
Compute the square of the distance between the instance and another vector.
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static double |
distanceSq(Vector2D p1,
Vector2D p2)
Compute the square of the distance between two vectors.
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double |
dotProduct(Vector<Euclidean2D> v)
Compute the dot-product of the instance and another vector.
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boolean |
equals(Object other)
Test for the equality of two 2D vectors.
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double |
getNorm()
Get the L2 norm for the vector.
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double |
getNorm1()
Get the L1 norm for the vector.
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double |
getNormInf()
Get the L∞ norm for the vector.
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double |
getNormSq()
Get the square of the norm for the vector.
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Space |
getSpace()
Get the space to which the point belongs.
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double |
getX()
Get the abscissa of the vector.
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double |
getY()
Get the ordinate of the vector.
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Vector2D |
getZero()
Get the null vector of the vectorial space or origin point of the affine space.
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int |
hashCode()
Get a hashCode for the 2D vector.
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boolean |
isInfinite()
Returns true if any coordinate of this vector is infinite and none are NaN;
false otherwise
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boolean |
isNaN()
Returns true if any coordinate of this point is NaN; false otherwise
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Vector2D |
negate()
Get the opposite of the instance.
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Vector2D |
normalize()
Get a normalized vector aligned with the instance.
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static double |
orientation(Vector2D p,
Vector2D q,
Vector2D r)
Compute the orientation of a triplet of points.
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Vector2D |
scalarMultiply(double a)
Multiply the instance by a scalar.
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Vector2D |
subtract(double factor,
Vector<Euclidean2D> v)
Subtract a scaled vector from the instance.
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Vector2D |
subtract(Vector<Euclidean2D> p)
Subtract a vector from the instance.
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double[] |
toArray()
Get the vector coordinates as a dimension 2 array.
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String |
toString()
Get a string representation of this vector.
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String |
toString(NumberFormat format)
Get a string representation of this vector.
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public static final Vector2D ZERO
public static final Vector2D PLUS_I
public static final Vector2D MINUS_I
public static final Vector2D PLUS_J
public static final Vector2D MINUS_J
public static final Vector2D NaN
public static final Vector2D POSITIVE_INFINITY
public static final Vector2D NEGATIVE_INFINITY
public Vector2D(double x, double y)
public Vector2D(double[] v) throws MathIllegalArgumentException
v
- coordinates arrayMathIllegalArgumentException
- if array does not have 2 elementstoArray()
public Vector2D(double a, Vector2D u)
a
- scale factoru
- base (unscaled) vectorpublic Vector2D(double a1, Vector2D u1, double a2, Vector2D u2)
a1
- first scale factoru1
- first base (unscaled) vectora2
- second scale factoru2
- second base (unscaled) vectorpublic Vector2D(double a1, Vector2D u1, double a2, Vector2D u2, double a3, Vector2D u3)
a1
- first scale factoru1
- first base (unscaled) vectora2
- second scale factoru2
- second base (unscaled) vectora3
- third scale factoru3
- third base (unscaled) vectorpublic Vector2D(double a1, Vector2D u1, double a2, Vector2D u2, double a3, Vector2D u3, double a4, Vector2D u4)
a1
- first scale factoru1
- first base (unscaled) vectora2
- second scale factoru2
- second base (unscaled) vectora3
- third scale factoru3
- third base (unscaled) vectora4
- fourth scale factoru4
- fourth base (unscaled) vectorpublic double getX()
Vector2D(double, double)
public double getY()
Vector2D(double, double)
public double[] toArray()
Vector2D(double[])
public Space getSpace()
getSpace
in interface Point<Euclidean2D>
public Vector2D getZero()
getZero
in interface Vector<Euclidean2D>
public double getNorm1()
getNorm1
in interface Vector<Euclidean2D>
public double getNorm()
getNorm
in interface Vector<Euclidean2D>
public double getNormSq()
getNormSq
in interface Vector<Euclidean2D>
public double getNormInf()
getNormInf
in interface Vector<Euclidean2D>
public Vector2D add(Vector<Euclidean2D> v)
add
in interface Vector<Euclidean2D>
v
- vector to addpublic Vector2D add(double factor, Vector<Euclidean2D> v)
add
in interface Vector<Euclidean2D>
factor
- scale factor to apply to v before adding itv
- vector to addpublic Vector2D subtract(Vector<Euclidean2D> p)
subtract
in interface Vector<Euclidean2D>
p
- vector to subtractpublic Vector2D subtract(double factor, Vector<Euclidean2D> v)
subtract
in interface Vector<Euclidean2D>
factor
- scale factor to apply to v before subtracting itv
- vector to subtractpublic Vector2D normalize() throws MathRuntimeException
normalize
in interface Vector<Euclidean2D>
MathRuntimeException
- if the norm is zeropublic static double angle(Vector2D v1, Vector2D v2) throws MathRuntimeException
This method computes the angular separation between two vectors using the dot product for well separated vectors and the cross product for almost aligned vectors. This allows to have a good accuracy in all cases, even for vectors very close to each other.
v1
- first vectorv2
- second vectorMathRuntimeException
- if either vector has a null normpublic Vector2D negate()
negate
in interface Vector<Euclidean2D>
public Vector2D scalarMultiply(double a)
scalarMultiply
in interface Vector<Euclidean2D>
a
- scalarpublic boolean isNaN()
isNaN
in interface Point<Euclidean2D>
public boolean isInfinite()
isInfinite
in interface Vector<Euclidean2D>
public double distance1(Vector<Euclidean2D> p)
Calling this method is equivalent to calling:
q.subtract(p).getNorm1()
except that no intermediate
vector is built
distance1
in interface Vector<Euclidean2D>
p
- second vectorpublic double distance(Point<Euclidean2D> p)
distance
in interface Point<Euclidean2D>
p
- second pointpublic double distanceInf(Vector<Euclidean2D> p)
Calling this method is equivalent to calling:
q.subtract(p).getNormInf()
except that no intermediate
vector is built
distanceInf
in interface Vector<Euclidean2D>
p
- second vectorpublic double distanceSq(Vector<Euclidean2D> p)
Calling this method is equivalent to calling:
q.subtract(p).getNormSq()
except that no intermediate
vector is built
distanceSq
in interface Vector<Euclidean2D>
p
- second vectorpublic double dotProduct(Vector<Euclidean2D> v)
dotProduct
in interface Vector<Euclidean2D>
v
- second vectorpublic double crossProduct(Vector2D p1, Vector2D p2)
The cross product can be used to determine the location of a point with regard to the line formed by (p1, p2) and is calculated as: \[ P = (x_2 - x_1)(y_3 - y_1) - (y_2 - y_1)(x_3 - x_1) \] with \(p3 = (x_3, y_3)\) being this instance.
If the result is 0, the points are collinear, i.e. lie on a single straight line L; if it is positive, this point lies to the left, otherwise to the right of the line formed by (p1, p2).
p1
- first point of the linep2
- second point of the linepublic static double distance1(Vector2D p1, Vector2D p2)
Calling this method is equivalent to calling:
p1.subtract(p2).getNorm1()
except that no intermediate
vector is built
p1
- first vectorp2
- second vectorpublic static double distance(Vector2D p1, Vector2D p2)
Calling this method is equivalent to calling:
p1.subtract(p2).getNorm()
except that no intermediate
vector is built
p1
- first vectorp2
- second vectorpublic static double distanceInf(Vector2D p1, Vector2D p2)
Calling this method is equivalent to calling:
p1.subtract(p2).getNormInf()
except that no intermediate
vector is built
p1
- first vectorp2
- second vectorpublic static double distanceSq(Vector2D p1, Vector2D p2)
Calling this method is equivalent to calling:
p1.subtract(p2).getNormSq()
except that no intermediate
vector is built
p1
- first vectorp2
- second vectorpublic static double orientation(Vector2D p, Vector2D q, Vector2D r)
p
- first vector of the tripletq
- second vector of the tripletr
- third vector of the tripletpublic boolean equals(Object other)
If all coordinates of two 2D vectors are exactly the same, and none are
Double.NaN
, the two 2D vectors are considered to be equal.
NaN
coordinates are considered to affect globally the vector
and be equals to each other - i.e, if either (or all) coordinates of the
2D vector are equal to Double.NaN
, the 2D vector is equal to
NaN
.
public int hashCode()
All NaN values have the same hash code.
public String toString()
public String toString(NumberFormat format)
toString
in interface Vector<Euclidean2D>
format
- the custom format for componentsCopyright © 2016-2021 CS GROUP. All rights reserved.