public class SphericalPolygonsSet extends AbstractRegion<Sphere2D,Sphere1D>
Region.Location| Constructor and Description | 
|---|
| SphericalPolygonsSet(BSPTree<Sphere2D> tree,
                    double tolerance)Build a polygons set from a BSP tree. | 
| SphericalPolygonsSet(Collection<SubHyperplane<Sphere2D>> boundary,
                    double tolerance)Build a polygons set from a Boundary REPresentation (B-rep). | 
| SphericalPolygonsSet(double tolerance)Build a polygons set representing the whole real 2-sphere. | 
| SphericalPolygonsSet(double hyperplaneThickness,
                    S2Point... vertices)Build a polygon from a simple list of vertices. | 
| SphericalPolygonsSet(Vector3D pole,
                    double tolerance)Build a polygons set representing a hemisphere. | 
| SphericalPolygonsSet(Vector3D center,
                    Vector3D meridian,
                    double outsideRadius,
                    int n,
                    double tolerance)Build a polygons set representing a regular polygon. | 
| Modifier and Type | Method and Description | 
|---|---|
| SphericalPolygonsSet | buildNew(BSPTree<Sphere2D> tree)Build a region using the instance as a prototype. | 
| protected void | computeGeometricalProperties()Compute some geometrical properties. | 
| List<Vertex> | getBoundaryLoops()Get the boundary loops of the polygon. | 
| EnclosingBall<Sphere2D,S2Point> | getEnclosingCap()Get a spherical cap enclosing the polygon. | 
applyTransform, checkPoint, checkPoint, checkPoint, checkPoint, contains, copySelf, getBarycenter, getBoundarySize, getSize, getTolerance, getTree, intersection, isEmpty, isEmpty, isFull, isFull, projectToBoundary, setBarycenter, setBarycenter, setSizepublic SphericalPolygonsSet(double tolerance)
                     throws MathIllegalArgumentException
tolerance - below which points are consider to be identicalMathIllegalArgumentException - if tolerance is smaller than Sphere1D.SMALLEST_TOLERANCEpublic SphericalPolygonsSet(Vector3D pole, double tolerance) throws MathIllegalArgumentException
pole - pole of the hemisphere (the pole is in the inside half)tolerance - below which points are consider to be identicalMathIllegalArgumentException - if tolerance is smaller than Sphere1D.SMALLEST_TOLERANCEpublic SphericalPolygonsSet(Vector3D center, Vector3D meridian, double outsideRadius, int n, double tolerance) throws MathIllegalArgumentException
center - center of the polygon (the center is in the inside half)meridian - point defining the reference meridian for first polygon vertexoutsideRadius - distance of the vertices to the centern - number of sides of the polygontolerance - below which points are consider to be identicalMathIllegalArgumentException - if tolerance is smaller than Sphere1D.SMALLEST_TOLERANCEpublic SphericalPolygonsSet(BSPTree<Sphere2D> tree, double tolerance) throws MathIllegalArgumentException
The leaf nodes of the BSP tree must have a
 Boolean attribute representing the inside status of
 the corresponding cell (true for inside cells, false for outside
 cells). In order to avoid building too many small objects, it is
 recommended to use the predefined constants
 Boolean.TRUE and Boolean.FALSE
tree - inside/outside BSP tree representing the regiontolerance - below which points are consider to be identicalMathIllegalArgumentException - if tolerance is smaller than Sphere1D.SMALLEST_TOLERANCEpublic SphericalPolygonsSet(Collection<SubHyperplane<Sphere2D>> boundary, double tolerance) throws MathIllegalArgumentException
The boundary is provided as a collection of sub-hyperplanes. Each sub-hyperplane has the
 interior part of the region on its minus side and the exterior on
 its plus side.
The boundary elements can be in any order, and can form
 several non-connected sets (like for example polygons with holes
 or a set of disjoint polygons considered as a whole). In
 fact, the elements do not even need to be connected together
 (their topological connections are not used here). However, if the
 boundary does not really separate an inside open from an outside
 open (open having here its topological meaning), then subsequent
 calls to the checkPoint method will not be meaningful anymore.
If the boundary is empty, the region will represent the whole space.
boundary - collection of boundary elements, as a
 collection of SubHyperplane objectstolerance - below which points are consider to be identicalMathIllegalArgumentException - if tolerance is smaller than Sphere1D.SMALLEST_TOLERANCEpublic SphericalPolygonsSet(double hyperplaneThickness,
                            S2Point... vertices)
                     throws MathIllegalArgumentException
The boundary is provided as a list of points considering to represent the vertices of a simple loop. The interior part of the region is on the left side of this path and the exterior is on its right side.
This constructor does not handle polygons with a boundary forming several disconnected paths (such as polygons with holes).
For cases where this simple constructor applies, it is expected to
 be numerically more robust than the general constructor using subhyperplanes.
If the list is empty, the region will represent the whole space.
This constructor assumes that edges between vertices, including the edge
 between the last and the first vertex, are shorter than pi. If edges longer than pi
 are used it may produce unintuitive results, such as reversing the direction of the
 edge. This implies using a vertices array of length 1 or 2 in this
 constructor produces an ill-defined region. Use one of the other constructors or
 RegionFactory instead.
The list of vertices is reduced by selecting a sub-set of vertices
 before creating the boundary set. Every point in vertices will be on the
 boundary of the constructed polygon set, but not
 necessarily the center-line of the boundary.
 Polygons with thin pikes or dents are inherently difficult to handle because
 they involve circles with almost opposite directions at some vertices. Polygons
 whose vertices come from some physical measurement with noise are also
 difficult because an edge that should be straight may be broken in lots of
 different pieces with almost equal directions. In both cases, computing the
 circles intersections is not numerically robust due to the almost 0 or almost
 π angle. Such cases need to carefully adjust the hyperplaneThickness
 parameter. A too small value would often lead to completely wrong polygons
 with large area wrongly identified as inside or outside. Large values are
 often much safer. As a rule of thumb, a value slightly below the size of the
 most accurate detail needed is a good value for the hyperplaneThickness
 parameter.
 
hyperplaneThickness - tolerance below which points are considered to
 belong to the hyperplane (which is therefore more a slab). Should be greater than
 FastMath.ulp(4 * FastMath.PI) for meaningful results.vertices - vertices of the simple loop boundaryMathIllegalArgumentException - if tolerance is smaller than Sphere1D.SMALLEST_TOLERANCEMathRuntimeException - if vertices
 contains only a single vertex or repeated vertices.public SphericalPolygonsSet buildNew(BSPTree<Sphere2D> tree)
This method allow to create new instances without knowing exactly the type of the region. It is an application of the prototype design pattern.
The leaf nodes of the BSP tree must have a
 Boolean attribute representing the inside status of
 the corresponding cell (true for inside cells, false for outside
 cells). In order to avoid building too many small objects, it is
 recommended to use the predefined constants
 Boolean.TRUE and Boolean.FALSE. The
 tree also must have either null internal nodes or
 internal nodes representing the boundary as specified in the
 getTree method).
protected void computeGeometricalProperties()
                                     throws MathIllegalStateException
The properties to compute are the barycenter and the size.
computeGeometricalProperties in class AbstractRegion<Sphere2D,Sphere1D>MathIllegalStateException - if the tolerance setting does not allow to build
 a clean non-ambiguous boundarypublic List<Vertex> getBoundaryLoops() throws MathIllegalStateException
The polygon boundary can be represented as a list of closed loops, each loop being given by exactly one of its vertices. From each loop start vertex, one can follow the loop by finding the outgoing edge, then the end vertex, then the next outgoing edge ... until the start vertex of the loop (exactly the same instance) is found again once the full loop has been visited.
If the polygon has no boundary at all, a zero length loop array will be returned.
If the polygon is a simple one-piece polygon, then the returned array will contain a single vertex.
All edges in the various loops have the inside of the region on their left side (i.e. toward their pole) and the outside on their right side (i.e. away from their pole) when moving in the underlying circle direction. This means that the closed loops obey the direct trigonometric orientation.
MathIllegalStateException - if the tolerance setting does not allow to build
 a clean non-ambiguous boundaryVertex, 
Edgepublic EnclosingBall<Sphere2D,S2Point> getEnclosingCap()
 This method is intended as a first test to quickly identify points
 that are guaranteed to be outside of the region, hence performing a full
 checkPoint
 only if the point status remains undecided after the quick check. It is
 is therefore mostly useful to speed up computation for small polygons with
 complex shapes (say a country boundary on Earth), as the spherical cap will
 be small and hence will reliably identify a large part of the sphere as outside,
 whereas the full check can be more computing intensive. A typical use case is
 therefore:
 
   // compute region, plus an enclosing spherical cap
   SphericalPolygonsSet complexShape = ...;
   EnclosingBall<Sphere2D, S2Point> cap = complexShape.getEnclosingCap();
   // check lots of points
   for (Vector3D p : points) {
     final Location l;
     if (cap.contains(p)) {
       // we cannot be sure where the point is
       // we need to perform the full computation
       l = complexShape.checkPoint(v);
     } else {
       // no need to do further computation,
       // we already know the point is outside
       l = Location.OUTSIDE;
     }
     // use l ...
   }
 
 
 In the special cases of empty or whole sphere polygons, special
 spherical caps are returned, with angular radius set to negative
 or positive infinity so the ball.contains(point)
 method return always false or true.
 
This method is not guaranteed to return the smallest enclosing cap.
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