ODEEventDetector.java
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* https://www.apache.org/licenses/LICENSE-2.0
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package org.hipparchus.ode.events;
import org.hipparchus.analysis.UnivariateFunction;
import org.hipparchus.analysis.solvers.BracketedUnivariateSolver;
import org.hipparchus.ode.ODEStateAndDerivative;
/** This interface represents a detector for discrete events triggered
* during ODE integration.
*
* <p>Some events can be triggered at discrete times as an ODE problem
* is solved. This occurs for example when the integration process
* should be stopped as some state is reached (G-stop facility) when the
* precise date is unknown a priori, or when the derivatives have
* discontinuities, or simply when the user wants to monitor some
* states boundaries crossings.
* </p>
*
* <p>These events are defined as occurring when a <code>g</code>
* switching function sign changes.</p>
*
* <p>Since events are only problem-dependent and are triggered by the
* independent <i>time</i> variable and the state vector, they can
* occur at virtually any time, unknown in advance. The integrators will
* take care to avoid sign changes inside the steps, they will reduce
* the step size when such an event is detected in order to put this
* event exactly at the end of the current step. This guarantees that
* step interpolation (which always has a one step scope) is relevant
* even in presence of discontinuities. This is independent from the
* stepsize control provided by integrators that monitor the local
* error (this event handling feature is available for all integrators,
* including fixed step ones).</p>
*
* <p>
* Note that prior to Hipparchus 3.0, the methods in this interface were
* in the {@link ODEEventHandler} interface and the defunct
* {@code EventHandlerConfiguration} interface. The interfaces have been
* reorganized to allow different objects to be used in event detection
* and event handling, hence allowing users to reuse predefined events
* detectors with custom handlers.
* </p>
*
* @see org.hipparchus.ode.events
* @since 3.0
*/
public interface ODEEventDetector {
/** Get the maximal time interval between events handler checks.
* @return maximal time interval between events handler checks
*/
AdaptableInterval getMaxCheckInterval();
/** Get the upper limit in the iteration count for event localization.
* @return upper limit in the iteration count for event localization
*/
int getMaxIterationCount();
/** Get the root-finding algorithm to use to detect state events.
* @return root-finding algorithm to use to detect state events
*/
BracketedUnivariateSolver<UnivariateFunction> getSolver();
/** Get the underlying event handler.
* @return underlying event handler
*/
ODEEventHandler getHandler();
/** Initialize event handler at the start of an ODE integration.
* <p>
* This method is called once at the start of the integration. It
* may be used by the event handler to initialize some internal data
* if needed.
* </p>
* <p>
* The default implementation does nothing
* </p>
* @param initialState initial time, state vector and derivative
* @param finalTime target time for the integration
*/
default void init(ODEStateAndDerivative initialState, double finalTime) {
// nothing by default
}
/** Compute the value of the switching function.
* <p>The discrete events are generated when the sign of this
* switching function changes. The integrator will take care to change
* the stepsize in such a way these events occur exactly at step boundaries.
* The switching function must be continuous in its roots neighborhood
* (but not necessarily smooth), as the integrator will need to find its
* roots to locate precisely the events.</p>
*
* <p>Also note that for the integrator to detect an event the sign of the switching
* function must have opposite signs just before and after the event. If this
* consistency is not preserved the integrator may not detect any events.
*
* <p>This need for consistency is sometimes tricky to achieve. A typical
* example is using an event to model a ball bouncing on the floor. The first
* idea to represent this would be to have {@code g(state) = h(state)} where h is the
* height above the floor at time {@code state.getTime()}. When {@code g(state)}
* reaches 0, the ball is on the floor, so it should bounce and the typical way to do this is
* to reverse its vertical velocity. However, this would mean that before the
* event {@code g(state)} was decreasing from positive values to 0, and after the
* event {@code g(state)} would be increasing from 0 to positive values again.
* Consistency is broken here! The solution here is to have {@code g(state) = sign
* * h(state)}, where sign is a variable with initial value set to {@code +1}. Each
* time {@link ODEEventHandler#eventOccurred(ODEStateAndDerivative,
* ODEEventDetector, boolean) eventOccurred} is called,
* {@code sign} is reset to {@code -sign}. This allows the {@code g(state)}
* function to remain continuous (and even smooth) even across events, despite
* {@code h(state)} is not. Basically, the event is used to <em>fold</em> {@code h(state)}
* at bounce points, and {@code sign} is used to <em>unfold</em> it back, so the
* solvers sees a {@code g(state)} function which behaves smoothly even across events.</p>
*
* <p>This method is idempotent, that is calling this multiple times with the same
* state will result in the same value, with two exceptions. First, the definition of
* the g function may change when an {@link ODEEventHandler#eventOccurred(ODEStateAndDerivative,
* ODEEventDetector, boolean) event occurs} on the handler, as in the above example.
* Second, the definition of the g function may change when the {@link
* ODEEventHandler#eventOccurred(ODEStateAndDerivative, ODEEventDetector, boolean) eventOccurred}
* method of any other event handler in the same integrator returns {@link Action#RESET_EVENTS},
* {@link Action#RESET_DERIVATIVES}, or {@link Action#RESET_STATE}.
*
* @param state current value of the independent <i>time</i> variable, state vector
* and derivative
* @return value of the g switching function
* @see org.hipparchus.ode.events
*/
double g(ODEStateAndDerivative state);
}