Vector3DFormat.java
- /*
- * Licensed to the Apache Software Foundation (ASF) under one or more
- * contributor license agreements. See the NOTICE file distributed with
- * this work for additional information regarding copyright ownership.
- * The ASF licenses this file to You under the Apache License, Version 2.0
- * (the "License"); you may not use this file except in compliance with
- * the License. You may obtain a copy of the License at
- *
- * https://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- /*
- * This is not the original file distributed by the Apache Software Foundation
- * It has been modified by the Hipparchus project
- */
- package org.hipparchus.geometry.euclidean.threed;
- import java.text.FieldPosition;
- import java.text.NumberFormat;
- import java.text.ParsePosition;
- import java.util.Locale;
- import org.hipparchus.exception.LocalizedCoreFormats;
- import org.hipparchus.exception.MathIllegalStateException;
- import org.hipparchus.geometry.Vector;
- import org.hipparchus.geometry.VectorFormat;
- import org.hipparchus.util.CompositeFormat;
- /**
- * Formats a 3D vector in components list format "{x; y; z}".
- * <p>The prefix and suffix "{" and "}" and the separator "; " can be replaced by
- * any user-defined strings. The number format for components can be configured.</p>
- * <p>White space is ignored at parse time, even if it is in the prefix, suffix
- * or separator specifications. So even if the default separator does include a space
- * character that is used at format time, both input string "{1;1;1}" and
- * " { 1 ; 1 ; 1 } " will be parsed without error and the same vector will be
- * returned. In the second case, however, the parse position after parsing will be
- * just after the closing curly brace, i.e. just before the trailing space.</p>
- * <p><b>Note:</b> using "," as a separator may interfere with the grouping separator
- * of the default {@link NumberFormat} for the current locale. Thus it is advised
- * to use a {@link NumberFormat} instance with disabled grouping in such a case.</p>
- *
- */
- public class Vector3DFormat extends VectorFormat<Euclidean3D, Vector3D> {
- /**
- * Create an instance with default settings.
- * <p>The instance uses the default prefix, suffix and separator:
- * "{", "}", and "; " and the default number format for components.</p>
- */
- public Vector3DFormat() {
- super(DEFAULT_PREFIX, DEFAULT_SUFFIX, DEFAULT_SEPARATOR,
- CompositeFormat.getDefaultNumberFormat());
- }
- /**
- * Create an instance with a custom number format for components.
- * @param format the custom format for components.
- */
- public Vector3DFormat(final NumberFormat format) {
- super(DEFAULT_PREFIX, DEFAULT_SUFFIX, DEFAULT_SEPARATOR, format);
- }
- /**
- * Create an instance with custom prefix, suffix and separator.
- * @param prefix prefix to use instead of the default "{"
- * @param suffix suffix to use instead of the default "}"
- * @param separator separator to use instead of the default "; "
- */
- public Vector3DFormat(final String prefix, final String suffix,
- final String separator) {
- super(prefix, suffix, separator, CompositeFormat.getDefaultNumberFormat());
- }
- /**
- * Create an instance with custom prefix, suffix, separator and format
- * for components.
- * @param prefix prefix to use instead of the default "{"
- * @param suffix suffix to use instead of the default "}"
- * @param separator separator to use instead of the default "; "
- * @param format the custom format for components.
- */
- public Vector3DFormat(final String prefix, final String suffix,
- final String separator, final NumberFormat format) {
- super(prefix, suffix, separator, format);
- }
- /**
- * Returns the default 3D vector format for the current locale.
- * @return the default 3D vector format.
- * @since 1.4
- */
- public static Vector3DFormat getVector3DFormat() {
- return getVector3DFormat(Locale.getDefault());
- }
- /**
- * Returns the default 3D vector format for the given locale.
- * @param locale the specific locale used by the format.
- * @return the 3D vector format specific to the given locale.
- * @since 1.4
- */
- public static Vector3DFormat getVector3DFormat(final Locale locale) {
- return new Vector3DFormat(CompositeFormat.getDefaultNumberFormat(locale));
- }
- /**
- * Formats a {@link Vector3D} object to produce a string.
- * @param vector the object to format.
- * @param toAppendTo where the text is to be appended
- * @param pos On input: an alignment field, if desired. On output: the
- * offsets of the alignment field
- * @return the value passed in as toAppendTo.
- */
- @Override
- public StringBuffer format(final Vector<Euclidean3D, Vector3D> vector, final StringBuffer toAppendTo,
- final FieldPosition pos) {
- final Vector3D v3 = (Vector3D) vector;
- return format(toAppendTo, pos, v3.getX(), v3.getY(), v3.getZ());
- }
- /**
- * Parses a string to produce a {@link Vector3D} object.
- * @param source the string to parse
- * @return the parsed {@link Vector3D} object.
- * @throws MathIllegalStateException if the beginning of the specified string
- * cannot be parsed.
- */
- @Override
- public Vector3D parse(final String source) throws MathIllegalStateException {
- ParsePosition parsePosition = new ParsePosition(0);
- Vector3D result = parse(source, parsePosition);
- if (parsePosition.getIndex() == 0) {
- throw new MathIllegalStateException(LocalizedCoreFormats.CANNOT_PARSE_AS_TYPE,
- source, parsePosition.getErrorIndex(),
- Vector3D.class);
- }
- return result;
- }
- /**
- * Parses a string to produce a {@link Vector3D} object.
- * @param source the string to parse
- * @param pos input/ouput parsing parameter.
- * @return the parsed {@link Vector3D} object.
- */
- @Override
- public Vector3D parse(final String source, final ParsePosition pos) {
- final double[] coordinates = parseCoordinates(3, source, pos);
- if (coordinates == null) {
- return null;
- }
- return new Vector3D(coordinates[0], coordinates[1], coordinates[2]);
- }
- }