Plane.java
- /*
- * Licensed to the Apache Software Foundation (ASF) under one or more
- * contributor license agreements. See the NOTICE file distributed with
- * this work for additional information regarding copyright ownership.
- * The ASF licenses this file to You under the Apache License, Version 2.0
- * (the "License"); you may not use this file except in compliance with
- * the License. You may obtain a copy of the License at
- *
- * https://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- /*
- * This is not the original file distributed by the Apache Software Foundation
- * It has been modified by the Hipparchus project
- */
- package org.hipparchus.geometry.euclidean.threed;
- import org.hipparchus.exception.LocalizedCoreFormats;
- import org.hipparchus.exception.MathRuntimeException;
- import org.hipparchus.geometry.euclidean.oned.Vector1D;
- import org.hipparchus.geometry.euclidean.twod.Euclidean2D;
- import org.hipparchus.geometry.euclidean.twod.PolygonsSet;
- import org.hipparchus.geometry.euclidean.twod.SubLine;
- import org.hipparchus.geometry.euclidean.twod.Vector2D;
- import org.hipparchus.geometry.partitioning.Embedding;
- import org.hipparchus.geometry.partitioning.Hyperplane;
- import org.hipparchus.geometry.partitioning.RegionFactory;
- import org.hipparchus.util.FastMath;
- /** The class represent planes in a three dimensional space.
- */
- public class Plane
- implements Hyperplane<Euclidean3D, Vector3D, Plane, SubPlane>,
- Embedding<Euclidean3D, Vector3D, Euclidean2D, Vector2D> {
- /** Offset of the origin with respect to the plane. */
- private double originOffset;
- /** Origin of the plane frame. */
- private Vector3D origin;
- /** First vector of the plane frame (in plane). */
- private Vector3D u;
- /** Second vector of the plane frame (in plane). */
- private Vector3D v;
- /** Third vector of the plane frame (plane normal). */
- private Vector3D w;
- /** Tolerance below which points are considered identical. */
- private final double tolerance;
- /** Build a plane normal to a given direction and containing the origin.
- * @param normal normal direction to the plane
- * @param tolerance tolerance below which points are considered identical
- * @exception MathRuntimeException if the normal norm is too small
- */
- public Plane(final Vector3D normal, final double tolerance)
- throws MathRuntimeException {
- setNormal(normal);
- this.tolerance = tolerance;
- originOffset = 0;
- setFrame();
- }
- /** Build a plane from a point and a normal.
- * @param p point belonging to the plane
- * @param normal normal direction to the plane
- * @param tolerance tolerance below which points are considered identical
- * @exception MathRuntimeException if the normal norm is too small
- */
- public Plane(final Vector3D p, final Vector3D normal, final double tolerance)
- throws MathRuntimeException {
- setNormal(normal);
- this.tolerance = tolerance;
- originOffset = -p.dotProduct(w);
- setFrame();
- }
- /** Build a plane from three points.
- * <p>The plane is oriented in the direction of
- * {@code (p2-p1) ^ (p3-p1)}</p>
- * @param p1 first point belonging to the plane
- * @param p2 second point belonging to the plane
- * @param p3 third point belonging to the plane
- * @param tolerance tolerance below which points are considered identical
- * @exception MathRuntimeException if the points do not constitute a plane
- */
- public Plane(final Vector3D p1, final Vector3D p2, final Vector3D p3, final double tolerance)
- throws MathRuntimeException {
- this(p1, p2.subtract(p1).crossProduct(p3.subtract(p1)), tolerance);
- }
- /** Copy constructor.
- * <p>The instance created is completely independent of the original
- * one. A deep copy is used, none of the underlying object are
- * shared.</p>
- * @param plane plane to copy
- */
- public Plane(final Plane plane) {
- originOffset = plane.originOffset;
- origin = plane.origin;
- u = plane.u;
- v = plane.v;
- w = plane.w;
- tolerance = plane.tolerance;
- }
- /** Copy the instance.
- * <p>The instance created is completely independant of the original
- * one. A deep copy is used, none of the underlying objects are
- * shared (except for immutable objects).</p>
- * @return a new hyperplane, copy of the instance
- */
- @Override
- public Plane copySelf() {
- return new Plane(this);
- }
- /** Reset the instance as if built from a point and a normal.
- * @param p point belonging to the plane
- * @param normal normal direction to the plane
- * @exception MathRuntimeException if the normal norm is too small
- */
- public void reset(final Vector3D p, final Vector3D normal) throws MathRuntimeException {
- setNormal(normal);
- originOffset = -p.dotProduct(w);
- setFrame();
- }
- /** Reset the instance from another one.
- * <p>The updated instance is completely independant of the original
- * one. A deep reset is used none of the underlying object is
- * shared.</p>
- * @param original plane to reset from
- */
- public void reset(final Plane original) {
- originOffset = original.originOffset;
- origin = original.origin;
- u = original.u;
- v = original.v;
- w = original.w;
- }
- /** Set the normal vactor.
- * @param normal normal direction to the plane (will be copied)
- * @exception MathRuntimeException if the normal norm is too small
- */
- private void setNormal(final Vector3D normal) throws MathRuntimeException {
- final double norm = normal.getNorm();
- if (norm < 1.0e-10) {
- throw new MathRuntimeException(LocalizedCoreFormats.ZERO_NORM);
- }
- w = new Vector3D(1.0 / norm, normal);
- }
- /** Reset the plane frame.
- */
- private void setFrame() {
- origin = new Vector3D(-originOffset, w);
- u = w.orthogonal();
- v = Vector3D.crossProduct(w, u);
- }
- /** Get the origin point of the plane frame.
- * <p>The point returned is the orthogonal projection of the
- * 3D-space origin in the plane.</p>
- * @return the origin point of the plane frame (point closest to the
- * 3D-space origin)
- */
- public Vector3D getOrigin() {
- return origin;
- }
- /** Get the normalized normal vector.
- * <p>The frame defined by ({@link #getU() getU()}, {@link #getV() getV()},
- * {@code getNormal()}) is a right-handed orthonormalized
- * frame).</p>
- * @return normalized normal vector
- * @see #getU
- * @see #getV
- */
- public Vector3D getNormal() {
- return w;
- }
- /** Get the plane first canonical vector.
- * <p>The frame defined by ({@code getU()}, {@link #getV() getV()},
- * {@link #getNormal() getNormal()}) is a right-handed orthonormalized
- * frame).</p>
- * @return normalized first canonical vector
- * @see #getV
- * @see #getNormal
- */
- public Vector3D getU() {
- return u;
- }
- /** Get the plane second canonical vector.
- * <p>The frame defined by ({@link #getU() getU()}, {@code getV()},
- * {@link #getNormal() getNormal()}) is a right-handed orthonormalized
- * frame).</p>
- * @return normalized second canonical vector
- * @see #getU
- * @see #getNormal
- */
- public Vector3D getV() {
- return v;
- }
- /** {@inheritDoc}
- */
- @Override
- public Vector3D project(Vector3D point) {
- return toSpace(toSubSpace(point));
- }
- /** {@inheritDoc}
- */
- @Override
- public double getTolerance() {
- return tolerance;
- }
- /** Revert the plane.
- * <p>Replace the instance by a similar plane with opposite orientation.</p>
- * <p>The new plane frame is chosen in such a way that a 3D point that had
- * {@code (x, y)} in-plane coordinates and {@code z} offset with
- * respect to the plane and is unaffected by the change will have
- * {@code (y, x)} in-plane coordinates and {@code -z} offset with
- * respect to the new plane. This means that the {@code u} and {@code v}
- * vectors returned by the {@link #getU} and {@link #getV} methods are exchanged,
- * and the {@code w} vector returned by the {@link #getNormal} method is
- * reversed.</p>
- */
- public void revertSelf() {
- final Vector3D tmp = u;
- u = v;
- v = tmp;
- w = w.negate();
- originOffset = -originOffset;
- }
- /** Transform a 3D space point into an in-plane point.
- * @param point point of the space (must be a {@link Vector3D
- * Vector3D} instance)
- * @return in-plane point (really a {@link
- * org.hipparchus.geometry.euclidean.twod.Vector2D Vector2D} instance)
- * @see #toSpace
- */
- @Override
- public Vector2D toSubSpace(final Vector3D point) {
- return new Vector2D(point.dotProduct(u), point.dotProduct(v));
- }
- /** Transform an in-plane point into a 3D space point.
- * @param point in-plane point (must be a {@link
- * org.hipparchus.geometry.euclidean.twod.Vector2D Vector2D} instance)
- * @return 3D space point (really a {@link Vector3D Vector3D} instance)
- * @see #toSubSpace
- */
- @Override
- public Vector3D toSpace(final Vector2D point) {
- return new Vector3D(point.getX(), u, point.getY(), v, -originOffset, w);
- }
- /** Get one point from the 3D-space.
- * @param inPlane desired in-plane coordinates for the point in the
- * plane
- * @param offset desired offset for the point
- * @return one point in the 3D-space, with given coordinates and offset
- * relative to the plane
- */
- public Vector3D getPointAt(final Vector2D inPlane, final double offset) {
- return new Vector3D(inPlane.getX(), u, inPlane.getY(), v, offset - originOffset, w);
- }
- /** Check if the instance is similar to another plane.
- * <p>Planes are considered similar if they contain the same
- * points. This does not mean they are equal since they can have
- * opposite normals.</p>
- * @param plane plane to which the instance is compared
- * @return true if the planes are similar
- */
- public boolean isSimilarTo(final Plane plane) {
- final double angle = Vector3D.angle(w, plane.w);
- return ((angle < 1.0e-10) && (FastMath.abs(originOffset - plane.originOffset) < tolerance)) ||
- ((angle > (FastMath.PI - 1.0e-10)) && (FastMath.abs(originOffset + plane.originOffset) < tolerance));
- }
- /** Rotate the plane around the specified point.
- * <p>The instance is not modified, a new instance is created.</p>
- * @param center rotation center
- * @param rotation vectorial rotation operator
- * @return a new plane
- */
- public Plane rotate(final Vector3D center, final Rotation rotation) {
- final Vector3D delta = origin.subtract(center);
- final Plane plane = new Plane(center.add(rotation.applyTo(delta)),
- rotation.applyTo(w), tolerance);
- // make sure the frame is transformed as desired
- plane.u = rotation.applyTo(u);
- plane.v = rotation.applyTo(v);
- return plane;
- }
- /** Translate the plane by the specified amount.
- * <p>The instance is not modified, a new instance is created.</p>
- * @param translation translation to apply
- * @return a new plane
- */
- public Plane translate(final Vector3D translation) {
- final Plane plane = new Plane(origin.add(translation), w, tolerance);
- // make sure the frame is transformed as desired
- plane.u = u;
- plane.v = v;
- return plane;
- }
- /** Get the intersection of a line with the instance.
- * @param line line intersecting the instance
- * @return intersection point between between the line and the
- * instance (null if the line is parallel to the instance)
- */
- public Vector3D intersection(final Line line) {
- final Vector3D direction = line.getDirection();
- final double dot = w.dotProduct(direction);
- if (FastMath.abs(dot) < 1.0e-10) {
- return null;
- }
- final Vector3D point = line.toSpace(Vector1D.ZERO);
- final double k = -(originOffset + w.dotProduct(point)) / dot;
- return new Vector3D(1.0, point, k, direction);
- }
- /** Build the line shared by the instance and another plane.
- * @param other other plane
- * @return line at the intersection of the instance and the
- * other plane (really a {@link Line Line} instance)
- */
- public Line intersection(final Plane other) {
- final Vector3D direction = Vector3D.crossProduct(w, other.w);
- if (direction.getNorm() < tolerance) {
- return null;
- }
- final Vector3D point = intersection(this, other, new Plane(direction, tolerance));
- return new Line(point, point.add(direction), tolerance);
- }
- /** Get the intersection point of three planes.
- * @param plane1 first plane1
- * @param plane2 second plane2
- * @param plane3 third plane2
- * @return intersection point of three planes, null if some planes are parallel
- */
- public static Vector3D intersection(final Plane plane1, final Plane plane2, final Plane plane3) {
- // coefficients of the three planes linear equations
- final double a1 = plane1.w.getX();
- final double b1 = plane1.w.getY();
- final double c1 = plane1.w.getZ();
- final double d1 = plane1.originOffset;
- final double a2 = plane2.w.getX();
- final double b2 = plane2.w.getY();
- final double c2 = plane2.w.getZ();
- final double d2 = plane2.originOffset;
- final double a3 = plane3.w.getX();
- final double b3 = plane3.w.getY();
- final double c3 = plane3.w.getZ();
- final double d3 = plane3.originOffset;
- // direct Cramer resolution of the linear system
- // (this is still feasible for a 3x3 system)
- final double a23 = b2 * c3 - b3 * c2;
- final double b23 = c2 * a3 - c3 * a2;
- final double c23 = a2 * b3 - a3 * b2;
- final double determinant = a1 * a23 + b1 * b23 + c1 * c23;
- if (FastMath.abs(determinant) < 1.0e-10) {
- return null;
- }
- final double r = 1.0 / determinant;
- return new Vector3D(
- (-a23 * d1 - (c1 * b3 - c3 * b1) * d2 - (c2 * b1 - c1 * b2) * d3) * r,
- (-b23 * d1 - (c3 * a1 - c1 * a3) * d2 - (c1 * a2 - c2 * a1) * d3) * r,
- (-c23 * d1 - (b1 * a3 - b3 * a1) * d2 - (b2 * a1 - b1 * a2) * d3) * r);
- }
- /** Build a region covering the whole hyperplane.
- * @return a region covering the whole hyperplane
- */
- @Override
- public SubPlane wholeHyperplane() {
- return new SubPlane(this, new PolygonsSet(tolerance));
- }
- /** {@inheritDoc} */
- @Override
- public SubPlane emptyHyperplane() {
- final RegionFactory<Euclidean2D, Vector2D, org.hipparchus.geometry.euclidean.twod.Line, SubLine> factory = new RegionFactory<>();
- return new SubPlane(this, factory.getComplement(new PolygonsSet(tolerance)));
- }
- /** Build a region covering the whole space.
- * @return a region containing the instance (really a {@link
- * PolyhedronsSet PolyhedronsSet} instance)
- */
- @Override
- public PolyhedronsSet wholeSpace() {
- return new PolyhedronsSet(tolerance);
- }
- /** Check if the instance contains a point.
- * @param p point to check
- * @return true if p belongs to the plane
- */
- public boolean contains(final Vector3D p) {
- return FastMath.abs(getOffset(p)) < tolerance;
- }
- /** Get the offset (oriented distance) of a parallel plane.
- * <p>This method should be called only for parallel planes otherwise
- * the result is not meaningful.</p>
- * <p>The offset is 0 if both planes are the same, it is
- * positive if the plane is on the plus side of the instance and
- * negative if it is on the minus side, according to its natural
- * orientation.</p>
- * @param plane plane to check
- * @return offset of the plane
- */
- public double getOffset(final Plane plane) {
- return originOffset + (sameOrientationAs(plane) ? -plane.originOffset : plane.originOffset);
- }
- /** Get the offset (oriented distance) of a point.
- * <p>The offset is 0 if the point is on the underlying hyperplane,
- * it is positive if the point is on one particular side of the
- * hyperplane, and it is negative if the point is on the other side,
- * according to the hyperplane natural orientation.</p>
- * @param point point to check
- * @return offset of the point
- */
- @Override
- public double getOffset(final Vector3D point) {
- return point.dotProduct(w) + originOffset;
- }
- /** {@inheritDoc} */
- @Override
- public Vector3D moveToOffset(final Vector3D point, final double offset) {
- final double delta = offset - getOffset(point);
- return new Vector3D(point.getX() + delta * w.getX(),
- point.getY() + delta * w.getY(),
- point.getZ() + delta * w.getZ());
- }
- /** {@inheritDoc} */
- @Override
- public Vector3D arbitraryPoint() {
- return origin;
- }
- /** Check if the instance has the same orientation as another hyperplane.
- * @param other other hyperplane to check against the instance
- * @return true if the instance and the other hyperplane have
- * the same orientation
- */
- @Override
- public boolean sameOrientationAs(final Plane other) {
- return other.w.dotProduct(w) > 0.0;
- }
- }