Class EventState


  • public class EventState
    extends Object
    This class handles the state for one event handler during integration steps.

    Each time the integrator proposes a step, the event handler switching function should be checked. This class handles the state of one handler during one integration step, with references to the state at the end of the preceding step. This information is used to decide if the handler should trigger an event or not during the proposed step.

    • Constructor Detail

      • EventState

        public EventState​(ODEEventHandler handler,
                          double maxCheckInterval,
                          double convergence,
                          int maxIterationCount,
                          BracketedUnivariateSolver<UnivariateFunction> solver)
        Simple constructor.
        Parameters:
        handler - event handler
        maxCheckInterval - maximal time interval between switching function checks (this interval prevents missing sign changes in case the integration steps becomes very large)
        convergence - convergence threshold in the event time search
        maxIterationCount - upper limit of the iteration count in the event time search
        solver - Root-finding algorithm to use to detect state events
    • Method Detail

      • getEventHandler

        public ODEEventHandler getEventHandler()
        Get the underlying event handler.
        Returns:
        underlying event handler
      • getMaxCheckInterval

        public double getMaxCheckInterval()
        Get the maximal time interval between events handler checks.
        Returns:
        maximal time interval between events handler checks
      • getConvergence

        public double getConvergence()
        Get the convergence threshold for event localization.
        Returns:
        convergence threshold for event localization
      • getMaxIterationCount

        public int getMaxIterationCount()
        Get the upper limit in the iteration count for event localization.
        Returns:
        upper limit in the iteration count for event localization
      • getEventTime

        public double getEventTime()
        Get the occurrence time of the event triggered in the current step.
        Returns:
        occurrence time of the event triggered in the current step or infinity if no events are triggered
      • tryAdvance

        public boolean tryAdvance​(ODEStateAndDerivative state,
                                  ODEStateInterpolator interpolator)
        Try to accept the current history up to the given time.

        It is not necessary to call this method before calling doEvent(ODEStateAndDerivative) with the same state. It is necessary to call this method before you call doEvent(ODEStateAndDerivative) on some other event detector.

        Parameters:
        state - to try to accept.
        interpolator - to use to find the new root, if any.
        Returns:
        if the event detector has an event it has not detected before that is on or before the same time as state. In other words false means continue on while true means stop and handle my event first.
      • doEvent

        public EventState.EventOccurrence doEvent​(ODEStateAndDerivative state)
        Notify the user's listener of the event. The event occurs wholly within this method call including a call to ODEEventHandler.resetState(ODEStateAndDerivative) if necessary.
        Parameters:
        state - the state at the time of the event. This must be at the same time as the current value of getEventTime().
        Returns:
        the user's requested action and the new state if the action is Action.RESET_STATE. Otherwise the new state is state. The stop time indicates what time propagation should stop if the action is Action.STOP. This guarantees the integration will stop on or after the root, so that integration may be restarted safely.